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Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #911

    Performance

    Only thing i want from Arma3 Bohemia is that you make game run smoothly with more fps then Arma2. I am sad when i see 25-30 fps on my intel2600k+GTX680.
    Performance is no.1 for me everything else is secondary.

    And first thing gamer see in game is title screen when he installs game and i was disappointed when i install Arma 2 first time. No music laggy video.
    it was so much better in Operation Flashpoint Cold War, Anthem of Russia Gorbachev talking in background gun shots, explosions and you know that
    game is going to be grate.

  2. #912

    Lightbulb Arma 3 Wish...

    Editor:

    Able to spawn driveable ships and subs: Nimitz class (able to land on), Ohio Class (able to launch missiles), Arizona class. also destroyers and all that
    Able to spawn bombers: (Stealth bomber and so on)
    Able to make random patrols and random enemy units.
    Able to choose how big a bomb should be: like 100 pounds to 2000.

    Gameplay:

    Soldiers have knifes.
    Better parachute system...
    Tanks is able to "Drive through Buildings"

  3. #913
    better support of mods:

    i.e. atm to join some server you must have same -mod=@blablabla to join a server.

    but if you can join server if you got that @mods folders at arma3 dir and it will be extremely better if you could manage mods right ingame like "expansions", so you don't have to mess with shortcuts n shit.

    and yeah, i know about lauchers and six updater

  4. #914
    CQB equipment

    - Stun, teargas & incendiary grenades
    - Diverse bullet types (original Rainbow Six had two types, more types as in more simulations is better, armor piercing vs. fatal injuries)
    - Gas masks
    - Door breaching explosives
    - Diverse body armour types (from very light to very heavy)
    - Helmets (pistol round protection)

    To be used in upcoming A3 CQB (PvP for example) or at least by modders.
    Last edited by batto; May 9 2012 at 18:11.

  5. #915
    - a "Cover Me/That (Man/Vehicle e.t.c)" command for AI squad members so you can position members in overwatch and assign them friendly units to watch over. They should then fire on units that threaten that unit.

    AI should report that they have received your command e.g. "Roger. Covering sniper/vehicle/unit 5." e.t.c.

  6. #916

    Talking Kinect for PC suppport!

    What I want to be incorporated into Arma 3 is support for Kinect for PC.That way we will be able to incorporate hand signals and make our own cutom made animations directly into the game if we had a working API for it .We need a way to make it work with a animated hand and maybe even VR.That way we can do some "home decorating" with movable parts and if we could add in "hard points" into the characters we may be able to script/program weapon jaming and make the character execute pre-made hand to hand combat and use the Kinect for MoCap!
    With Kinect for PC,all you have to do,is making the door of a car to open,is to add a working doorhandle and a "attach_to" command .Make it support a .pd file (.dp) for the mocap and there you go.
    It`s an open project coding for everone to try out.No need for Bohemia to spend money on a project that dosen`t generate a profit-let the comunity do it.Just support the Kinect file system and add in a VR hand that can grip/hold onto things. Also....make it work with
    the addon cars of Farming Simulator.
    Last edited by John1000; May 10 2012 at 04:04.

  7. #917
    I'd love to see this type of NVGs along with the "normal" NVGs in ArmA 3.

    http://www.youtube.com/watch?feature...&v=zGXbgWqpiUw

  8. #918

    I'd like to see Issue fixes from Arma II

    Secure anti-hacking internet connections - Hacking is common. My computer is currently hacked through playing Arma II online.
    AI that obeys the safe commands - After respawning at base, too much waiting around for newly purchased AI to enter vehicles because AI is still in danger mode and does not reset to safe mode.

    Looking forward to the upgrade of an already excellent game.
    Last edited by Roll; May 11 2012 at 10:39.

  9. #919
    Complex damage model Something has been already said in the "detailed component-driven damage modelling" topic. Other than that - visible results of applied force, bent plates, actual parts breaking (when the rotor blades hit a structure, until now nothing really happens), parts flying off, + if possible, have ability to replace them (replacing tires, joining damaged track back together - think about the scenarios, think about how the customers of VBS would welcome such feature).

    http://www.youtube.com/watch?v=nifdpFOY1FQ
    Last edited by Okdante; May 13 2012 at 00:41.

  10. #920
    Quote Originally Posted by Okdante View Post
    + if possible, have ability to replace them (replacing tires, joining damaged track back together - think about the scenarios).

    http://www.youtube.com/watch?v=nifdpFOY1FQ
    + 1 to this so you have to actually worry about logistics and bringing spare parts up if you break them. (even if its simple animations to change them but is actually quite involved to do so, i.e tank breaks engine, use a crane to go over the engine, attach engine to it, lift it out, put it down, then lift new engine in with crane and that would fix it).

    EDIT:

    Have it as a module or a serverside option because I know not everyone will be willing to have this.
    Last edited by [EVO] Dan; May 12 2012 at 13:57.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

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