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Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #581
    a) With all the rifle suggetions, I was suprised to see that the sig55X series wasn't mentioned. I think it deserves a spot on that whishlist . It's widely used in many different armies and special forces.

    b) I'd also like to see realistic Acog sights. Acogs are designed to be used with both eyes open, giving the user the unique ability to have his normal field of view when not focusing on the reticle. This is also called the Bindon aiming concept: http://en.wikipedia.org/wiki/Advance...tical_Gunsight.

    In Arma 2 the Acog is simulated like a scope-sight that requires you to close one eye and align the other exactly with the target and therefore loosing your peripheral view. The new render-to-texture feature could be used to zoom in the sight area.

    Apart from this the sight in Arma takes up 80% of the screen (probably to compensate for the loss of peripheral view) which could be realistic for a scope but not for an acog. It takes up smaller part of your view.


    My suggestion would be to slightly blur the outside of the sight when one aims down the sight (the eye is focusing on the reticle) and slightly blurring the inside when the surrounding is scanned.

    The result could look a bit like this althoug it wouldn't zoom in the whole screen: http://www.youtube.com/watch?v=27AlHzgTcN8

    If zooming in the sight with render-to-texture with the outside staying unzoomed should prove to be too complicated to be incorporated, I and likely others would already be happy with the way it's done in the video.
    Last edited by _sherlock_; Feb 24 2012 at 02:16.

  2. #582
    sorry for the double post. Could a nice moderator please remove this post?
    Last edited by _sherlock_; Feb 24 2012 at 02:11.

  3. #583
    Gunnery Sergeant
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    I like armaverse cause its engine, and I think of IA gameplay as an optional module rather than the game itself... thus, I would like to see ARMA engine improved mostly than other stuff, which certainly will be developed by BIS community if it's not available anyway

    Long story short: ACCURATE VIRTUAL WORLD + EYE CANDY

    - Caves, tunnels, holes, trenches in the ground (not objects pretending to be any of those)... this is quite common in RL but ArmA engine simply does not have any, specially caves, highway tunnels, subway... the maximum expression of this idea: to get a shovel or some "buldozer" and dig a hole, a trench, etc... just like in RL

    - Rivers, streams, going down the slopes, flowing cascades (not mere bit lagging particles scripts)... I wonder which easy and elegant solution Physx has to offer at this matter...

    Perhaps it's quite difficult to achieve into BIS development... but this is just a wish

    Thank you people!!!

    Last edited by Robster; Feb 24 2012 at 03:04.



  4. #584
    +1
    Trenchs, foxholes etc etc are a must. I would like to place them in the 3d editor and they should actually go underground rather than just be a pile of dirt above ground.
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  5. #585

  6. #586
    Sergeant
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    This would be pretty cool...


  7. #587
    _ large plane like B-2 Spirit, C17 Globemaster III


    _ GBU 39/B Small Diameter Bomb Stations for plane
    http://i96.servimg.com/u/f96/12/26/75/01/gbu39s10.jpg
    http://www.actudefense.com/wp-conten.../F22_GBU39.jpg

    _RQ 170 Neuron UAV
    http://www.viceland.com/viceblog/20209621rq170.jpg

    Some scenery vehicle
    _ Aircraft Tractor
    _ MJ-40 aircraft loader
    http://desmond.imageshack.us/Himg314...jpg&res=medium

  8. #588
    Honestly just want a competative and ballanced game like americas army 2. Something thats fun to play, something you can play the same map all day and not get bored of. Unlike deathmatch arcade games like BF3.

  9. #589

  10. #590
    Chief Warrant Officer RobertHammer's Avatar
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    Last edited by RobertHammer; Feb 24 2012 at 16:46.

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