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Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #421
    1- Hostage holdup animation
    2- C-130 Skyhook pickup system or variant with script to execute towing in of the balloon and the hoist.
    3- Silent Hunter 5 styled water effects on goggles, specially with Navy Divers.
    4- Conducting underwater harpooning of enemy divers, maybe acquire their oxygen tanks, or masks.. (too much for the crew I know, bear with me).
    5- underwater sunken vessels, maybe WW2 submarines, or merchant men (handelschiffe)

  2. #422
    Planes
    F111

    May seem strange at first, but in the future I do think this plane could re-enter service. And would be perfect for (the) Arma(verse) 3
    why:
    *range
    *payload (large, but not silly like a B52)
    *price, it's cheap in service costs compared to certain modern planes (and those don't have it's range)
    *having no Air-to-air weapons would make it fun on the battlefield
    *Looks (it's just gorgeous)


    examples of somedifferent versions that exist on
    http://www.ausairpower.net/pig.html

  3. #423
    Master Gunnery Sergeant ArmAriffic's Avatar
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    1. Respawn is single player
    Enable respawning in single player using the same method used in multiplayer (respawn=1,2,3 in description.ext)

    2. Extend the setFriend command
    Right now we are limited to sides (west, east, ect)
    I am suggesting you expand it to also work with factions (NATO, Iran, Militias, Bandits, ect) and maybe even single units (unit1 setFriend [unit, 0])

    3. Better looking smoke\explosions\fire
    Maybe something like WarFX Blastcore
    Last edited by ArmAriffic; Jan 9 2012 at 23:01.
    Spoiler:

  4. #424
    1.
    Simple request.
    When you click respawn can it ask you if you are sure? Yes or No. The amount of times people have clicked it by accident or on low frames/stuck keys.

    That or have the respawn button placed elsewhere.
    "YOU MUST REALLY SUPPORT BIS"

  5. #425
    Open the Humvee door (from inside the vehicle) but do not get out from the vehicle.

  6. #426
    Pls BIS dont get yourself sunk in the work! You said you wanted to concentrate on less but better worked out inputs for the game!

    Now Limnos shall be the biggest island of all arma titles. I hope this wont affect the quality badly.



    I'm reading that you think to put cats rats and dogs into the game. I really cant see how you can manage to put them into the game without making them look in a wrong place.

    If rats for example should add realism to the game they need an own behaviour. And they need places in the terrain to hide - like holes and stuff. Now to make rats in some way fit into the game you have to do a ..pardon...shit load of work and it adds quite few to the game if not fitted in right.

    So in my honest opinion I would cut that idea out. Same goes for some other ideas which sound like they come from hobby mission designers who dont really know how to set up a convincing and realistic mission design but heard of such nostalgic effects like rats crawling up on the side of the street.

    Dont get me wrong - I really love what you are doing with Arma! But thats exactly why I am afraid you could get yourself caught in too much work.

    Pls concentrate on the important stuff and give us quality! Pls pls pls!

    And pls look at the little things in the game! Like LODs which are fitting and well worked out, or like the changeover between things coming out of the map - llike trees houses and stuff.

    Or like walls which are not rly detailed like in Arma2 OA or like the destroyed houses in the same which...sry...rly looked crap.

    Sry to say so, but take a look at the games BFBC2 or BF3. Not in the way the gameplay works but in the way they designed the environment like buildings, plants, mud, dirt, destroyed houses (This exspecially!). They often get a lot more fitting image with less polygons like you.

    Oh! And an important one! In Arma2 it was very simple to differentiate between infantery and environment at far. Somehow it seemed like two different materials which were quite easy to differentiate.

    In BFBC2 and BF3 this never happens. Infantery fits perfectly in the background. Pls this is a very very very important thing in the game!

    In close areas infantery fitted perfect in the environment - perfectly. But at distance they were very very very different. Pls dont make this mistake again!


    Also the LODs were awful at some point.
    You thught you were good hidden?
    http://dl.dropbox.com/u/4934308/Arma.../example_2.bmp

    You werent!
    http://dl.dropbox.com/u/4934308/Arma.../example_1.jpg

    It should be that the nearer you are at a vegetation - the better you can see the behind. Other way around: The farer away you are from a vegetation the worse you can see the behind!


    In Arma 2 its the other way around...the farer away you are the better you see the people hiding. That is ridiculous.





    Pls overwork the camouflage and fitting of infantery into the environment!


    And pls overwork the silhouette of your plants!

    In Arma2 it was impossible to hide behind a bush for a tank or sth - the silhouette allways showed off your feet.
    http://dl.dropbox.com/u/4934308/Arma.../Buesche_1.jpg

    This is how it could be done better
    http://dl.dropbox.com/u/4934308/Arma%20TEst/bushes.jpg


    I will add some example pitcutes of how the inantery was quickly spotable in arma2 and how hard it was to tell the enemy from the environment in bf3/bfbc2.



    Oh and Mando missiles would be a great expansion! http://www.youtube.com/watch?v=gQ_gJTAj_cA


    Loal lobl und laser designation for different helicopters was integrated in several addons - i am sure you can do this too and maybe better!

    More and better death animations. It works fine like following: Have some different death animations for a hit in each part and let them vary.
    Of course this animation will be played after beeing shot. But when another force effects the dead body - your new ragdoll system comes into play.
    This way the dead body does not plop to the ground like a puppy.


    I rly appreciate your work!

    Greetz
    Last edited by NordKindchen; Jan 11 2012 at 03:01.

  7. #427
    1. AI units that are are smart enough to reload and refuel on there own... I hate mirco managing at work and in the game...

    2. Click and point control (using the map) for the commander in warfare... rather than menu driven... A little RTS style control would be nice and make managing more stream lined.

    3. Blood trail for wounded soldiers... I remember playing OFP with the snow mod, I shot at a lone AI soldier and thought I hit him.... but he just ran off.. Upon close inspection of where I last saw him, I found a blood spot... and another... etc... so I tracked him through the woods using the blood trail... pity him...
    Intel Core i7 980X EXTREME, 12 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
    Single 27 inch Monitor, Track IR 5, HOTAS Warthog, SIMPEDS Pedals..Arma3 Ready... I hope

  8. #428
    1. Sharks
    2. Whales
    3. Monkeys
    Last edited by James2464; Jan 11 2012 at 04:03.

  9. #429
    1. Monkeys
    2. Sharks
    3. Whales
    4. Onions

  10. #430
    - Having base defences (such as giant sandbag blocks around bases) that we can lift up and move and build a new base somewhere else with them without having to use a script to put it back together, i.e. using physx to place them next to each other with a crane or forklift truck, could make for some interesting COPs on long missions.

    -Some sort of crane to do that as well

    -Some sort of truck/lorry to carry them around Lemnos

    - The ability to put stuff on a pallet, and then have it get wrapped in cargo net so we can then just lift the pallet by lifting it into a truck, putting it in the back of a aircraft, or slingloading it.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

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