O.K. just ran a number of tests regarding the standing dead, using just the mods below, there were no standing dead with over 120ai in combat at one time on any of the tests, so must assume it’s conflicting mods..
CBA
ACE
All Acex
COSLX
.
O.K. just ran a number of tests regarding the standing dead, using just the mods below, there were no standing dead with over 120ai in combat at one time on any of the tests, so must assume it’s conflicting mods..
CBA
ACE
All Acex
COSLX
.
Well, my test was with only CBA & COSLX. I suspect some of the older A2 missions may have compatibility problems with OA itself.
Also - just tried "All Along the Watchtower" again but loading COWarmod (with the SLX files removed) plus COSLX & it worked fine. I guess the FNC in COWarmod solved the G36 scope problem. No standing dead, either
BR
Orcinus
Absolutely brilliant!
I've been using the prior version of SLX for quite some time, so the new additions and tweaks are quite noticeable while playing your updated version Günter.
An example; I'm a passenger in a blackhawk that engages the enemy over Tora Bora much too late and is hit by AA fire. The chopper goes does down, but not with enough force to be destroyed.
All crew and passengers survive, and after a quick regrouping we head towards the village where the enemy is situated. I receive a direct hit and go down, incapacitated but to my surprise one of the heli crewmembers come to my direct aid. I'm dragged several meters behind cover (in this case a large rock) where the pilot applies first aid and I'm revived.
All this, single player amongst regular AI. Excellent work!
Yeah, me too. I've played thomsonb's Flashpoint series quite a bit recently, & tried adding in SLX ,but had quite a few problems.
With COSLX, it's amazing - you no longer have to quit if you get incapacitated & get bored watching passing medics ignore you, any troops passing by will patch you up. I was astonished at the weekend when an enemy group sbadly wounded me, then waited while their medic healed me, & took me prisoner. I was waiting for an opportunity to see if escaping (or rescue) is possible, when an AH64 took out the neighbourhood.... including me.
With COSLX, CO becomes a markedly different game to vanilla. Sandbox-type unscripted escape & evade 'side-missions' could bring a whole new dimension to any compatible stock SP/Co-op mission or campaign. For me, COSLX is a must-have mod.
Now I want to see if it works OK with Demonized's Automedic script...
@ Günter: belgerot said it, brilliant work; I'm only now properly appreciating Solus' vision in creating SLX
Orcinus
Thanks for the compliments.
99% of the credit should go to Solus as the mod is his ingenious work, only thing I did was fix a few files, remove all the bugs, and recompile it.
Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific
WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX
-=///Unofficial Iron Front Fan Forums\\\=-
Agreed, Solus' ingenuity & creativity are excellent. However, you're being too modest IMHO - you waded through a largely undocumented mass of script and got it working in ways I at least never knew it could do. Kudos for taking it on and doing it so well!
BR
Orcinus
Yes, the healing aspect in itself is an amazing feat, making missions more enjoyable. I've noticed that sometimes when healing injured opfors, sometimes they become prisoners, sometime they try and escape or even turn on you. So gotta be prepared for what they do after they're healed up!
Great stuff, thanks for putting this together
There is never any smoke/fire effects when a vehicle is destroyed. I like the idea of smoke/fire being dependent on what components are hit, but there is never any effects at all.
Phenom II X4 955 45 nm OC 3.6 GHz
GeForce GTX 570 Classified
12 GB Dual-Channel DDR3
M4 Solid State Drive
Hi guys, been a bit,
I had lost my internet for some time, going through some financial difficulties right now, prob be gone again in a week here, but to answer any questions.
@JuggernautOfWar
read a a page or 2 back we had already covered your issue, remove the following file from the COSLX addons folder and you will get fire and smoke back.
slx_mod_veh_core
Hi Günter
Sorry to hear that - I wish there was something useful I could say other than good luck & very best wishes. [Damn the wunch!]
OK, if you get a moment:
One issue with SLX (any flavour) is the dropped weapons, especially - but not only - launchers. It can be really painful, sometimes near impossible, to pick up a dropped launcher tube. It isn't very realistic, either. If you saw someone who dropped a pen or whatever inching back & forth before picking it up so as to get some precise distance from it, you'ld reasonably think the person quite demented. OK, dropping (some) weapons is realistic, but really, who needs further complications in already-horridly-clunky gear manipulations? And I question whether any weapon strapped to a soldier's back would fall off on death.
Is there any way to edit that out of SLX? I've lost count of the number of times I got killed off while trying to pick up a launcher tube. Frankly, it's ridiculously awkward.
Other than that, CO_SLX is a joy
BR
Orcinus