Disabling the dragging in SLX would be very complex, the drag function is called from multiple scripts. I looked into this & decided it was way beyond me
Note that DAPMAN also includes dragging, by the way.
I got a little insight into one of the occasional bugs last night, testing my prototype port of Flashpoint Chernarus v1.21 to Podagorsk; CO v1.62 with asr_ai v1.16 beta1, TPWC AIS v3.02, & TPW_LOS v1.02.
COSLX was ORC_SLX_wounds, ai_noautoengage, ai_dodge, findcover, shout, cloud, & netcode. (@AntiArma - I have seen no evidence of conflicts between this set of SLX mods & asr_ai).
I healed a fallen medic, whereupon it got stuck in a loop "Throwing smoke! Throwing smoke!" - although it was not, it was running the animation but holding a pistol. Recruited it & checked the gear - it did have smoke grenades. It would not respond to commands. I entered the gear menu again (via map>units>gear) & dropped the pistol. Medic became fully functional. While the pistol bug that got units stuck in vanilla has been fixed, it seems there is still a potential issue with COSLX. I suspect that there may be issues with this & possibly other SLX animations for recent patches. "Standing dead" & units that remain prone & unresponsive after healing might also be caused by animations that do no terminate/transition correctly.
I may experiment with editing the scripts to call an appropriate standard animation (where possible) instead of the SLX ones - as/when/if I get time. Actually I may edit out the smoke-throwing from SLX & see what happens. It's a configurable option in asr_ai anyway. I should note that I have seen the 'throwing smoke' bug without asr_ai, & with asr_ai throw-smoke option disabled, so I don't believe it's (only) a conflict.