Quote:
Player and server profile skill levels significantly affect gameplay. Empirical
data provides the following recommended skill settings for the .ArmA2Profile:
skillFriendly=0.98500001;
skillEnemy=0.98500001;
With the above settings, AI provide good suppression levels, attempt flanking
manoeuvres on spotted enemy while maintaining close formation and also make use
of cover and concealment during movement. Attacks are slower, in larger force
and more deliberate. Spotting distance is slightly extended in comparison to
lower skill settings.
Reducing skill settings to:
skillFriendly=0.5;
skillEnemy=0.5;
With these settings AI tend attack individually or in loose formation with
little regard for use of cover. Frontal attacks are common.
Recommended precision settings for the player/server profile are:
precisionFriendly=0.5;
precisionEnemy=0.2;
Higher precision settings tend to make the AI too accurate, which destroys
some of the immersion. These are recommended values borne out of extensive
testing. You can of course vary them as you wish to make enemy more
lethal, but the window for adjustment is very small for precision: 0.2 - 0.245
Friendly precision is set higher to mitigate against friendly fire and does not
appear to unbalance gameplay when commanding AI squads.