The other important part is knowing when you get on tension. I think the foreman or someone should tell you something like, forward... forward... left.... steady steady.... 10 ft slack, 8 ft, 3 ft, 1 ft... you're on tension. Knowing how much slack you have is pretty important so that you know to come up slowly onto tension. It would be neat for the rope or cargo hook to break if you get on tension too hard.
I agree that some direction should be given like Buznee suggested. Almost like the POLICE mission where the guy saying "too fast", "good height", "too far", etc., while you are trying to hover over the building so they can fast rope down.
It´s not so difficult.
-While in autohover, you can do very fine movements in all directions using cyclic controls. Use the crosshairs / dots in the VVI to do fine tuning the movement in the horizontal plane. It shows you where you are moving, so counter this movements.
-do a complete autohover a few meters in front of the mark point, use pedals to center on the mark point, approach slowly until the height over ground is equal to the distance to the markpoint shown. Then you hover directly or at least very close to the mark point.
-then sink slowly while hovering, normally about 30 ft over ground the slingload will be attached / cleared.
I would really fancy to have a PIP where you could look directly downwards.
I didn't have any trouble with the cargo on Expert. Use G to temporarily show transparent map to direct you, and use external view sometimes, as it is allowed on Expert by default (thank heavens!) and is thus not cheating.
I agree with the Original poster! I would like to see something similar introduced into the game!
Carl Gustaffa - left this game due becoming Steam Exclusive
External view can be disabled on Expert if you like...
Ohh mirror, pretty mirror tell me where my load is...