I don't know anything about ACE. Why would you want to change a working system to something that apparently can't handle setDamage wounds?
I don't know anything about ACE. Why would you want to change a working system to something that apparently can't handle setDamage wounds?
I'm trying to incorporate it into a combat misson on Duala as part of easter egg type deal. Where you go to one island and then it activates the zombie scripts.
It's working so far, when you hit the island everything, you can still get damaged and such but not use the bandages.
AWESOME.
Let's hope no.4 will retain a blend between the atmospheres of no.1 and no.3. Daylight is a no-go as far as enjoyment goes, though.![]()
This darkness doesn't look real if there is a bright heaven with stars. It should be dark because of the clouds.
"What is an argument among friends but a waste of usable air."
Spoiler:
I loves my FIREFOX! Buzz off IE.
LOL. Maybe if they are very thin but do you know what happens on a rainy day. It gets dark despite the sun is shining, guess why. And I can assure you that the sun is much brighter than the stars (at least from our location).
If you are outside of cities and it is really clouded it can get pitch dark.
Btw. thanks for the map Celery. My friends just gave me a hard time because they couldn't see anything even on the horizon. Probably partly because of their screens.
The darkest night I've ever experienced was hiking in the Colorado wilderness, no moon and no cloud cover, just bright stars and no clouds reflecting any light back to earth. Turn off your headlamp and you literally cannot see anything that isn't the night sky, just like this mission.
I think you're making a big deal out of nothing here.
Mission updated to v1.4!
v1.4
- Fixed house conversation not showing
- Improved loot sparkle functionality
- Made mission end before the last player enters spectating mode
- Improved addWeapon script compatibility with vanilla Arma 2
- Explicitly specified all magazines for crate and addweapon scripts to avoid unexpected bugs with mods
I recommend that you use the 1.60 patch.