Page 2 of 10 FirstFirst 123456 ... LastLast
Results 11 to 20 of 96

Thread: COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!

  1. #11
    Second Lieutenant Celery's Avatar
    Join Date
    Apr 9 2003
    Location
    BI Forums
    Posts
    4,883
    Author of the Thread
    Quote Originally Posted by paragraphic l View Post
    We are stuck at the morse code

    Spoiler:
    Were you running ACE or some other mod that changes the grid system? It's possible that the formatting I did to separate the vanilla game's three-digit axes makes the coords unreadable in that case. I'll probably make it give the raw numbers in the next version, in the meantime this is how you find the next place:
    Spoiler:

  2. #12
    I loved the old OFP zombie missions! Can't wait to try this with my buddies. Thanks!
    CRcti Proman: http://forums.bistudio.com/showthrea...4-CRcti-Proman

    I defeated the Mayan Doomsday Apocalypse.... you're welcome.

  3. #13
    Master Gunnery Sergeant ParaGraphic L's Avatar
    Join Date
    Feb 10 2006
    Location
    Rotterdam, NL
    Posts
    1,087
    Thanks Celery, we where indeed running ACE, your clues helped us finally continue after clearing every nearby village, house and busstop for at least 1 hour. When we finally found it we ran out of ammo as a team! We hope to finish the mission tonight on our second try though.


  4. #14
    Celery you make some fantastic zombie game play.
    In terms of one person playability:
    Spoiler:

    Spoiler:

    Spoiler:


    I hope in one of your parts you'll create a third party so it will be: You, the zombies, and the crazy survivors who want all your stuff (raiders).
    Last edited by DarkGuerilla; Oct 15 2011 at 03:25.

    "What is an argument among friends but a waste of usable air."
    Spoiler:

    I loves my FIREFOX! Buzz off IE.

  5. #15
    Second Lieutenant Celery's Avatar
    Join Date
    Apr 9 2003
    Location
    BI Forums
    Posts
    4,883
    Author of the Thread
    All parts can be soloed without special tricks.

  6. #16
    ty for replying my first post,,, yeah u right it is possible to finish the mission but never easy of course and i guess that how u would like it... half of my friends die, i guess that make it that much more fun,,, silly laugh, screaming for help i had a great time...

    just play it again yesterday,,, still no obviouse bug or ran into any trouble. BIG BIG ty for the time and effort can't wait for part 4 never want to c this apocalypse series to end...

  7. #17
    Second Lieutenant Celery's Avatar
    Join Date
    Apr 9 2003
    Location
    BI Forums
    Posts
    4,883
    Author of the Thread

    v1.1

    Mission updated to v1.1!

    Changelog:
    v1.1
    • Made an encounter easier
    • Removed an oversight that allowed unintended exploitation
    • Made loot sparkle more pronounced
    • Added delay to first ammo crate
    • Made Morse transmission mod friendly
    • Tweaked some effects and increased synchronization
    • Added outro cutscene
    • Fixed dialog typo

  8. #18
    Quote Originally Posted by Celery View Post
    • Removed an oversight that allowed unintended exploitation
    In other words:
    Spoiler:


    Like I said the mission can't be done by one person. There isn't enough ammo and some of the zombies have the same amount of health as an armored zombie even if they aren't armored. Just ain't enough ammo to go around. Perhaps there should be an "put ammo crate on back" action to carry the ammo crates around.

  9. #19
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,559
    Yo celery some guy under ur name joined one of my gaemz last night and ruined the mishun for all just so you know def haxx of sum kind

    Spoiler:

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  10. #20
    Second Lieutenant Celery's Avatar
    Join Date
    Apr 9 2003
    Location
    BI Forums
    Posts
    4,883
    Author of the Thread
    Quote Originally Posted by DarkGuerilla View Post
    In other words:
    Spoiler:


    Like I said the mission can't be done by one person. There isn't enough ammo and some of the zombies have the same amount of health as an armored zombie even if they aren't armored. Just ain't enough ammo to go around. Perhaps there should be an "put ammo crate on back" action to carry the ammo crates around.
    The mission is totally soloable, even though it's harder than the others. The Vodnik is only meant to be a legacy from the previous part, and using it more than its initial fuel reserves allow kind of breaks the idea of the mission.

    Tips:
    Spoiler:

Page 2 of 10 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •