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Thread: Arma 2 : OA beta build 85248

  1. #1

    Arma 2 : OA beta build 85248

    ftp://downloads.bistudio.com/arma2.c...uild_85248.zip

    Changelog :

    [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)
    See also :

    http://dev-heaven.net/issues/25245
    http://dev-heaven.net/issues/25230

  2. #2
    Master Gunnery Sergeant MavericK96's Avatar
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    Jul 3 2004
    Location
    Anacortes, WA, USA
    Posts
    1,389
    Wow...Saw this thread before I got the email about the new beta. You're really on top of it. :P
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  3. #3
    unfortunately i get that crash with this beta too

    if you want i can keep posting links here to crash dump

    If i m the only one having this crash,get someone else to test... maybe because my comp changed room and temperature is not the same as wherei t was

  4. #4
    CWR² Developer SaOk's Avatar
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    Nov 23 2006
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    Helsinki, Finland
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    1,313
    I havent got crashes for a long time while playing, but SP mission/Campaign -selection lists freeze the game very easily for me (seems to happen more often after playing some mission or campaign and returning to the list). Forcing to shut down the game with Ctrl-Alt-Del. I would send crashfiles, but those arent made in this problem and there is nothing in RPT either. :S

  5.   This is the last Developer post in this thread.   #5
    BI Developer Suma's Avatar
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    Quote Originally Posted by Qazdar View Post
    unfortunately i get that crash with this beta too

    if you want i can keep posting links here to crash dump

    If i m the only one having this crash,get someone else to test... maybe because my comp changed room and temperature is not the same as wherei t was
    Yes, post it, please. It may show some useful data.
    Ondrej Spanel, BIS Lead Programmer

  6. #6
    Is this fix related to my old test?
    This is official 79384 version
    http://www.youtube.com/watch?v=6cVOHqFHEgY

    This is 83780 beta
    http://www.youtube.com/watch?v=YihPjTN0XD8

    Did this ignoring to test visibility issue happen in 83780? Or should what happened in 79384 have to get fixed?
    Last edited by msy; Oct 8 2011 at 02:20.

  7. #7
    msy read this one: http://dev-heaven.net/issues/5785

    1.60 (beta) has better AI visibility checking in terms of grass/clutter.

    Just see it this way. You would have seen the guy lying there too.

    ---------- Post added at 07:34 ---------- Previous post was at 07:33 ----------

    @ SaOk:

    http://dev-heaven.net/projects/cis/w...ll-Memory-Dump
    Last edited by .kju [PvPscene]; Oct 14 2011 at 05:02.

  8. #8
    Multiplayer now looks very nice, but still has some problems. For example:



    BUG #25272
    Last edited by DAP; Oct 8 2011 at 09:46.

  9. #9
    Demo mission and repro steps?

  10. #10
    Quote Originally Posted by DAP View Post
    Multiplayer now looks very nice, but still has some problems. For example:
    This effect looks similar to a problem we encountered when recording movement of units and playing it back: The resulting movement is fine in single player, but jerky as hell (swinging around a lot, like in your video) in multiplayer.

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