Last edited by ocramweb; Oct 27 2011 at 11:07.
Cheers,
Andy
that was your answer to post 25, that's why. I don't eat fish! only at poker
That community is so sweet, have a nice time guys ...
Post 25 was your post, post 26 was mine and it said;
Where do I mention Microsoft in my post?Actually the flight dynamics of the Dodosim 206 in FSX far outshine what Bohemia have done here in TOH, but it is still growing on me.
What does Microsoft have to do with the Dodosim 206 for FSX, nothing, but I never said it did in the first place.
So I ask again what the heck was the point of your response to what I said? Other than stating the obvious.
The simple fact is that what I said in post 26 is the truth, the Dodosim 206 flight dynamics are far far closer to real life than what we see here in the TOH beta. Lets see how much that changes with the full release tomorrow.
Last edited by Andydigital; Oct 27 2011 at 13:10.
Last edited by CarlGustaffa; Oct 27 2011 at 19:32.
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
Hi,
I guess the point here is that DoDoSim took many years to be developed and perfected with the input of the hovercontrol.com community, the dev team was doing nothing else, it was not using FSX physics libraries, (FSX+DoDoSim) it is more way more expensive than TOH, it flies in a dead flatish boring world (please don't talk about the add ons here, no FSX addon comes even close to Seattle in TOH), it does not have any missions in a context, no music, you can't do winch nor fast rope operations, you can't do visual inspections, the graphics stink compared to TOH, the graphics are by no means as optimized (anyone in FSX has ever got more than 30 FPS persistently???), you don't have many helicopters to choose from, there is no decent editor.
Is it enough or should I continue?
Make no mistake, I have been using Flight Simulator since Keith Virtual Helipad (RIP Keith), but to compare a single helicopter versus a full developed world is just ridiculous.
PS: that post may reflect the many years of frustration that Flight Simulator caused in me but now who cares, we have something better, long life to Take On Helicopters!
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
My rig is in the Spoiler:
In FSX:
But infinitely many more fixed wings
Disagree, but depends what you mean "editor". As a former FS panel designer and xml gauge programmer, I find the FS system a lot more flexible, powerful, and ease of production significantly better than trying to make these things for TAKOH. I.e. I made a fairly full simulation of Sandel SN3308 EHSI (for it's time) for a panel I made, complete with fully simulated panel functions that wasn't simulated in the sim (at that time at least). Even if I'm more current and proficient in Arma, I would have no idea where to begin such a project here.
Point is, the sims doesn't really compare. It's like comparing flight simming to formula one racing sims - they are both simulators, but with very different focus. Sure, of course we get a much detailed area to fly in, but where is the rest of the world?We get much better helicopters (addons excluded), but no fixed wing at all. We get an awesome mission editor and scripting possibilities, but we can't easily plug in new functionality to existing crafts (I obviously haven't tired yet, but I don't expect it). We have much better VFR capabilities at the sacrifice of completely lacking IFR capabilities.
They just don't compare. I left FS community too a a while back, not for frustrations over the sim itself (I don't need that much detail as an IFR wannabe), but more for the MS business model (allowing payware) that fueled the greed that would later poison the community.