Yeah its like when you use BAF in ArmA2 but dont have the DLC I guess.![]()
Yeah its like when you use BAF in ArmA2 but dont have the DLC I guess.![]()
AMD X6 1090T @4Ghz
Asus Crosshair Formula Extreme
16GB Gskill DDR3
120GB OCZ Vertex 3 SSD OS Win7 Ultimate
120GB Corsair Force 3 SSD just for ArmA/ToH
40GB GSkil Phoenix Pro SSD
60GB OCZ SSD SOLID3
12TB Verbatim HD external
GTX590 UltraCharged
ArmA still lags
Terrain detail behave really strange. When looking away from helicopter, grass pops up and trees are much nicer. But if i look AT the helicopter, grass disappears and trees become less detailed.
Is that some scaling at work i'm not aware of? Even if one pixel of a helicopter is visible on screen, LOD (grass, trees) drops.
I refuse to turn PiP off (so far). Although there is very little time to look (and enjoy) the rear-view mirror, it is such a cool feature that there's no way I'm gonna compromise on it. My performance will have to suffer accordingly, and I'll tweak other settings to optimize.
I noticed the poor FPS performance in the preview, but the Seattle environment is much more demanding (and spectacular) than Takistan.
I may start a new thread pertaining to optimal video settings, where people can post their game settings that they have developed through experimentation. Settings I use in A2 CO/RNF and the comm prev are simply not optimal for the beta. I will eventually put my optimal settings in my signature.
---------- Post added at 08:19 AM ---------- Previous post was at 08:13 AM ----------
I have noticed the same. My gpu usages are commonly around 50%. Does anyone recommend going to the more recent NVIDIA beta drivers? I'm using 280.26 (see signature).
---------- Post added at 08:21 AM ---------- Previous post was at 08:19 AM ----------
Could you please post your in-game video settings?
Iron Front: Liberation 1944 Beta Tester
Take On Helicopters: Rearmed Beta Tester
OMAC Mission Pack 1
Tactical Withdrawal mission for Iron Front Liberation 1944
A Mine In South Asia
PC/video specs
The best performance boost I had was with changing view distance and object distance. Still I can get only about 15fps max with decent settings (with Quad PhenomII 3.2ghz, 4890HD 1GB, 4GB memory and installed on SSD with recently reinstalled windows 7 64 bit)
I updated my signature with settings that look pretty good and have ok fps.
After more flying, I don't really have a problem with the terrain detail. Working with satellite and airborne imagery has been my career since 1988, and the detail in the beta seems to be a nice compromise. Sure it could be better at close range, but when flying it looks pretty good from low altitude. You could have higher-res IKONOS or Quickbird imagery interpolate in when standing on the ground or from very low altitudes, but that would degrade performance.
I'm almost done with the first challenge involving the PMC guys, and it is a HIT!!!!!!!!!!!! Love the dialog, difficulty (playing on expert), and the various BIS touches. Top notch.
Had a few soft, flushable CTDs with nothing shown in RPT file. Possibly AToC?
Here my settings: http://imageshack.us/photo/my-images...223275846.jpg/
For me 40+ fps from vc over Seattle, near 50-60 over rest of map. Outside of copter 60+.
webmaster of YoYosims
ToH corner: http://yoyosims.pl/Takeonhelicopters.html
Vista 64 bits, i7 930 3.76 Ghz (OC), Gigabyte GA-EX58-UD3R ( Intel X58 ), 8Gb Patriot Viper II Sector5, Asus HD 7970 3Gb DDR5, res.1920x1080 27'', Creative X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH Products, CH Pedals USB, Go Flight GF-P8, Saitek Pro Flight Radio Panel, Saitek Pro Flight Switch Panel, Saitek Pro Flight Multi Panel, Saitek Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TKOH:Hinds, RoF]
Can anyone make a comparison screenshot of this?
http://www.exmixer.com/ScreenShots/SeattleCityDay.jpg
It's from FSX, just curious about the difference in what BIS did
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
I've just realized: isn't the terrain in the beta still lacking the "normal mapping" feature BIS talked about recently?
I have continued to fiddle with settings, and things are getting a bit better. I have some issues/suggestions:
* There is a green tint to the terrain textures. Even building shadows (I'm talking shadows hard stamped into the photo textures) are green. Were the satellite textures artificially recolored or run through some sort of filter? All-in-all, the landscape colors just feel a bit off and cartoonish. It's pretty easy to see the difference when comparing google earth to a piece of the map. Everything has a yellowish-green tinge in the TakeOn map.
* Turning down object distance really helps frame rates, but the pop-in is very noticeable. Is there any possibility of an alpha fade, perhaps combined with a bit of haze in the distance?
* There are a few 3d freeway interchanges, and these really help. I'd love to see a bit of this detail through downtown Seattle.
* The airports are a bit of a mess. I would have imagined that at least a few of the airports would have got artificial runways, taxiways, etc. overlaid on top of the photos in order to make them look less like a bad photo.
Looking across the water at the downtown skyline is sublime. I wish things looked as good from a few thousand feet, but I think there is hope here.