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Thread: Blake's PRADAR

  1. #1

    Blake's PRADAR

    Blake's PRADAR (Player Radar) V1.2.03




    Video courtesy of Variable from CIA

    More media in Spoiler:
    Spoiler:


    History:

    Version 1.2.03
    • Changed: Near object information gathering moved to a second thread.
    • Changed: Reduced the number of dots and names displayed to reduce stutter. Total of 6 each.
    • Added: Number of peripheral dots displayed dynamically changes to only have a maximum combination of 8 controls displayed at once. Excluding lists. To help reduce stuttering issue introduced in game engine changes in patch 1.62.
    • Changed: Increased the range to 80m.
    • Changed: Collection area is now forward of the players view. Centre 30m unless the player is looking at the ground closer. This allows better filtering of desired focus.
    • Changed: Reduced the peripheral dot size to 50% to be less obtrusive.
    • Changed: Label size, position, range viewable, and colour/alpha value for easier viewing.


    Spoiler:



    Introduction:

    Firstly just like my other addons, real life is limiting my time online, as such rather than continue to let these items gather dust on my harddrive, I thought I would release them and let the community both test the MP aspects, and hopefully enjoy their use. Hence the alpha status.

    One of the things I found frustrating at times was my situational awareness, involving both my group members as well as my ability to interact with other groups effectively. The more visual clues that are available help reduce the critical communications channels to more important transmissions. Rather than the usual who's that or where are you etc. This was even more valuable to me when leading a group.

    Knowing quickly where players are helps you to quickly issue orders more effectively. Espessially in time critical moments.
    Using mods that highlighted names helped, but generally required you to focus your cursor over them. That is if you have one visible.
    I like a minimal information display ideally, the more data presented constantly makes me feel more like a terminator visual interface than a basic grunt on the ground. Bright red names like neon signs really didn't help the immersion for me personally.
    I also wanted a better sense of player distances to me of those units behind me. In the real world you would have many cues that somebody was close behind you. In arma generally it was only when you quickly

    tried to duck back into a doorway as a tank came round the corner, and suddenly you find yourself moon walking on the spot.


    Requirements:

    PRADAR requires extended event handlers found in Community Base Addons.
    http://forums.bistudio.com/showthread.php?t=103871


    Installation:

    Spoiler:



    Usage:

    Spoiler:



    Acknowledgements:

    Thanks for all the help testing:
    • Vairable CIA
    • Variable's friend Mike
    • The Colonel ZSU
    • Victim ZSU



    Thanks for hosting PRADAR:
    • Old Bear
    • Foxhound
    • SickBoy



    Download:


    PRADAR

    Blakes PRADAR (Player Radar) : http://www.armedassault.info/index.p...addons&id=1830[/QUOTE]

    Also available via Six Updater.

    http://rapidshare.com/files/42426639...AR_v1_2_03.rar
    Last edited by blakeace; Dec 2 2012 at 03:55.

  2. #2

  3. #3
    Master Gunnery Sergeant Variable's Avatar
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    Question Name tags on the command panel?

    Hello Blake, thanks for this. I will try it out.
    I hoped this addon will introduce something I really feel missing: name tags on the command panel.
    When I lead coop missions with multiple players, using teamspeak, I can't know who of the players is on which slot! If I would only have the option to have the name of each player right above its number on my command panel it would be awesome.
    Having the players names when looking at their charachters is a good thing, of course, but usually, when issuing orders, the leader faces the enemy, not his team.
    I want to be able to take a quick look at my command bar and say "Hey Tony, since you have the AT launcher, flank right and take out that BMP, and you Overlord, since you are the medic stay back. Osku, you have the machine gun so cover the rest of us as we advance". Right now, unless I write down the name and roles of everybody on a piece of paper which is totally medieval, The above command issuing will be something like - "Who's got the AT? Who's got the MG?" and so on which is frustrating.

    Do you think it's even possible to create such thing as an addon?

    Thanks in advance,

    Variable.
    Last edited by Variable; Oct 1 2011 at 16:48. Reason: typo

  4. #4
    Staff Sergeant blakeace's Avatar
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    @Foxhound Thanks.

    Quote Originally Posted by Variable View Post
    When I lead coop missions with multiple players, using teamspeak, I can't know who of the players is on which slot! If I would only have the option to have the name of each player right above its number on my command panel it would be awesome.
    Tbh that is currently beyond my experience with arma to even comment. When I used to have the time to play, I loved leading, but I was old fashioned and used a pad that contained any important details.


    Quote Originally Posted by Variable View Post
    I want to be able to take a quick look at my command bar and say "Hey Tony, since you have the AT launcher, flank right and take out that BMP, and you Overlord, since you are the medic stay back. Osku, you have the machine gun so cover the rest of us as we advance". Right now, unless I write down the name and roles of everybody on a piece of paper which is totally medieval, The above command issuing will be something like - "Who's got the AT? Who's got the MG?" and so on which is frustrating.
    I have to admit I never used it while leading, especially with our group, the loadouts could change quickly depending on circumstances.

    About the only thing I could even suggest is adding something like the example code below that at least creates a current list of group members and their group number? Just drop the code snippet into your player character init, in the editor ensuring you are in a group. Preview it, then press and hold the watch key. Not ideal, and in the wrong area, but could be a sort of workaround?

    Spoiler:
    Last edited by blakeace; Oct 2 2011 at 00:07.

  5. #5
    Master Gunnery Sergeant Variable's Avatar
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    Quote Originally Posted by blakeace View Post
    the loadouts could change quickly depending on circumstances.
    That's right, but the AT, MG, etc. symbols update accordingly as well.
    I have zero knowledge in scripting, but I will try to look at your suggestion.

    I tried the addon. The name indication is absolutely great, it's not too dominant, thus not affecting too much on immersion and is really helpful when leading.
    However, I'm afraid that the side halos are not so helpful, too dominant and affect deeply on the immersion, according to my opinion.
    Basically, I want the name indications, but not the halos. If you could make the PRADAR menu include an option to remove them it will be just great.

    Thank you for you efforts!

  6. #6
    Staff Sergeant blakeace's Avatar
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    Updated to Version 0.1.1a Fixed problem where all vehicles were tracked at the sides instead of friendly manned vehicles.
    https://rapidshare.com/files/2177395...AR_v0_1_1a.rar
    Updated first post with a small fix.

    Quote Originally Posted by Variable View Post
    That's right, but the AT, MG, etc. symbols update accordingly as well.
    Cheers I didn't know that re the icons, I wasn't aware being the paper and pen dinosaur I am :P
    Quote Originally Posted by Variable View Post
    I have zero knowledge in scripting, but I will try to look at your suggestion.
    After your comment, I thought having a quick list of your group wasn't a bad idea, code was as a sample to gather feedback to see if it was in any way worth while looking at adding that into this addon? Plus the example is within my knowledge base too.
    Quote Originally Posted by Variable View Post
    I tried the addon. The name indication is absolutely great, it's not too dominant, thus not affecting too much on immersion and is really helpful when leading.
    Thanks, was hard trying to find a balance between playability and immersion lowering.
    Quote Originally Posted by Variable View Post
    However, I'm afraid that the side halos are not so helpful, too dominant and affect deeply on the immersion, according to my opinion.
    Basically, I want the name indications, but not the halos. If you could make the PRADAR menu include an option to remove them it will be just great.
    I'll see about an option to turn them off. Have you looked at the different menu options to alter the dots visibility? There is three High, Low and off. Though on off they still appear when the names are displayed at high level. If you comments are with the latter setting, maybe where I set it to show the last visual setting of low and high so when set to off and the names selected the dots display on low?
    Thanks for the feedback too, much appreciated.

    Cheers Blake

  7. #7
    Master Gunnery Sergeant Variable's Avatar
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    Quote Originally Posted by blakeace View Post
    I'll see about an option to turn them off. Have you looked at the different menu options to alter the dots visibility? There is three High, Low and off. Though on off they still appear when the names are displayed at high level. If you comments are with the latter setting, maybe where I set it to show the last visual setting of low and high so when set to off and the names selected the dots display on low?
    Thanks for the feedback too, much appreciated.
    Cheers Blake
    You are welcome. About the menu items, I don't really follow... You are referring to the menu that opens when pressing both lean buttons, right? Yes I played with its settings, but none of the options caused the dots to disappear.

  8. #8
    Staff Sergeant blakeace's Avatar
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    Quote Originally Posted by Variable View Post
    You are welcome. About the menu items, I don't really follow... You are referring to the menu that opens when pressing both lean buttons, right? Yes I played with its settings, but none of the options caused the dots to disappear.
    Yep the action menu items. In it's current state, if you select off, the dots will only appear when you use the space bar. Which minimises when they appear at least. But still is able to give you quick feedback to units around you while the space (force commanding) is pressed. Well that's what it is supposed to be doing on that setting anyway

  9. #9
    Master Gunnery Sergeant Variable's Avatar
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    Quote Originally Posted by blakeace View Post
    Yep the action menu items. In it's current state, if you select off, the dots will only appear when you use the space bar. Which minimises when they appear at least. But still is able to give you quick feedback to units around you while the space (force commanding) is pressed. Well that's what it is supposed to be doing on that setting anyway
    I see. Well, I can definitely say that I prefer not having them at all even when spacebar is pressed (I'm a bit immersion fanatic as you can see hehe). So now after reading again your thought, I understand you suggest that when on "off", the dots will be in "low" intensity? If so, that would be much much better...

  10. #10
    Staff Sergeant blakeace's Avatar
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    Quote Originally Posted by Variable View Post
    I see. Well, I can definitely say that I prefer not having them at all even when spacebar is pressed (I'm a bit immersion fanatic as you can see hehe). So now after reading again your thought, I understand you suggest that when on "off", the dots will be in "low" intensity? If so, that would be much much better...
    I don't see much of a problem setting this up, and the more versatile it is the better people can set to their own preference.

    I had a play with the names idea.


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