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Thread: 3D interactable switches and in vehicle leaning ported to from TKOH ArmA 2 OA

  1. #1

    3D interactable switches and in vehicle leaning ported to from TKOH ArmA 2 OA

    Why not port the framework from Take on helicopters to ArmA 2 OA for intractable animated switches, and in vehicle leaning? It is already there, running on ArmA 2 OA engine. Can't we get an updated ArmA2OA EXE with Render 2 Texture and this framework? (If it is dependent on the exe)

    Bohemia Interactive has such a close relationship with the community in terms of bug testing and community previews... Why not give the modders a better set of tools to play in the sandbox?

    We do not need inverse kinematics for every vehicle as they are a ton of work, and from what I understand going to be featured in ArmA 3 anyhow.

    But the framework for custom addons, with 3d intractable switches for vehicles and objects would be very welcome in my book!

    Imagine the possibilities:

    - Working Locks on Vehicle/Building Doors
    - Intractable animated Switches:
    Engine On/Off
    Lights On/Off
    Hatch Open/Close
    Door Open/Close
    Radio/Map/Radar/UAV... and more!

    - Leaning does not have to be animated but imagine the benefits:
    - Easier to see gauges
    - Unscripted looking through viewports
    - Looking in the vehicle mirrors (If we had R2T)

    - For a Aircraft modding studios such these features would open up a whole Treasure chest of possibilities!
    Last edited by Welcome To Hell; Sep 23 2011 at 17:18.

  2. #2
    I think various addons have already been able to do both of these things to some extent. Off of the top of my head, Noubernou recently demonstrated a proof of concept for flippable switches on on objects in OA.

    My inbox is fill and won't be emptied. If your PM is regarding requests to use my work, unfortunately I choose not to grant such permission. My work is for use with CWR2 only.

  3. #3
    Moderator [FRL]Myke's Avatar
    Join Date
    May 27 2007
    Yay, Rank 34 of 47119 and catching up.
    @Welcome to hell

    Clickable 3D Interface (Switches) by NouberNou:

    Leaning in planes (but not limited to) by me:

    It can be done, it only has to be done.

  4. #4
    As it is now flippable switches work great when you're using it on a static object, however when motion, especially swift motion comes into play then things start getting iffy, using an "area" panel however it can still work midair.

    I wouldn't expect them to the TKOH functions to A2 but it's possible that 6DOF and interactions with precision in motion may be possible in A3.

  5. #5
    Join Date
    Feb 1 2009
    Under a rock
    Author of the Thread
    Well that's nice.

    But Official support is always better! Menu item+ professionally implemented framework.

    This better make it to ArmA 3!

  6. #6
    Chief Warrant Officer
    Join Date
    Apr 20 2009
    Screw usable switches, I'd sell my soul for Visitor 4!
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