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Thread: Bugs from Campaign, Missions and World categories.

  1. #21
    Gunnery Sergeant Hanzu's Avatar
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    Quote Originally Posted by Jezuro View Post
    Much welcome all.


    I'll ask around to see if we can smuggle missions.pbo into the beta procedure as thorough testing is always needed with gameplay fixes.
    I promise to handle all testing (CIT workflow Resolved->Closed) for these fixes in possible beta and in 1.60 final. If they would be will be included in beta, archive size would increase considerably maybe but it would give better quality assurance for final and it would be a cheer up for all content fix lovers after looking all those AI and engine fixes (which are important too ofcourse).

  2.   Click here to go to the next Developer post in this thread.   #22
    Another let-you-know, I've finally identified and isolated those skipped debriefing screens and decisions forgotten between campaign missions. Both are MP-only and programmers have been informed.

    *edit:
    Quote Originally Posted by Hanzu View Post
    It would be useful to know if detailed repro steps, GPS COORDS, long detailed title and screenshots are speeding up the bughunting and reproducing process or should I instead just report more than trying to improve old tickets?
    Problem descriptions are quite sufficient now, so far I've been able to remember what and where it could be wrong in the code.
    Last edited by Jezuro; Oct 18 2011 at 12:31.
    The game, Mrs. Hudson, is ON!

  3. #23
    Re deleteCollection, it indeed seems to be back, at least, it pops up on auto completion in editor fields, and pressing F1.

    Description says: same as hideObject.

    I guess it was reintroduced for backwards compatibility, instead of the full functionality as it was before it was removed.
    Which is probably sufficient for the usages in the missions.
    A.C.E. Advanced Combat Environment

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  4. #24
    Gunnery Sergeant Hanzu's Avatar
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    Quote Originally Posted by Jezuro View Post
    Another let-you-know, I've finally identified and isolated those skipped debriefing screens and decisions forgotten between campaign missions. Both are MP-only and programmers have been informed.

    *edit:

    Problem descriptions are quite sufficient now, so far I've been able to remember what and where it could be wrong in the code.
    Yea saw those changed to Upcoming version by Dwarden already a while ago, but didn't realize it was you! Big thank you! That really bothered me and my fellow gamers who wanted to complete all those COOP missions properly and because of those bugs we could not. It is a relief I can finally take those links out of my signature when 1.60 final comes out. I would like to know if you had to correct it for every mission separately or was there something in main code that affected those missions. I think there was some missions like COOP 06 Tank Busters where it occurred occasionally but those which I reported it happened always.


    Quote Originally Posted by Sickboy View Post
    Re deleteCollection, it indeed seems to be back, at least, it pops up on auto completion in editor fields, and pressing F1.

    Description says: same as hideObject.

    I guess it was reintroduced for backwards compatibility, instead of the full functionality as it was before it was removed.
    Which is probably sufficient for the usages in the missions.
    This page was last modified on 19 July 2011, at 04:11.:
    http://community.bistudio.com/wiki/deleteCollection
    So my guess is that "mysterious coder" brought it back by that date.

    I suggest Lets just Exipire or Close that [EW] ticket. If I ever have time to play Eagle Wing, I will run into it if it is still reproable and I can re-assign it myself.
    Last edited by Hanzu; Oct 18 2011 at 12:46.

  5. #25
    Quote Originally Posted by Hanzu View Post
    This page was last modified on 19 July 2011, at 04:11.:
    http://community.bistudio.com/wiki/deleteCollection
    So my guess is that "mysterious coder" brought it back by that date.
    Negative, that edit was by T_DBot and just before by kju.
    Last developer who edited is 16 February 2010.

    Someone should simply confirm the repro

  6.   Click here to go to the next Developer post in this thread.   #26

  7. #27
    Great! Tickets updated accordingly.

  8. #28
    Gunnery Sergeant Hanzu's Avatar
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    Quote Originally Posted by Jezuro View Post
    I'm all amazed by Jezurminator exterminating [HR] bugs close to extinction! Thank you big time! I need to feed this hunger with some old fat bugs - never before reported.

    Quote Originally Posted by Sickboy View Post
    Great! Tickets updated accordingly.
    Splendid, thank you!
    Last edited by Hanzu; Oct 20 2011 at 07:17. Reason: Sorry for typo

  9. #29
    Gunnery Sergeant Hanzu's Avatar
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    Reported some more:

    Fast to fix bugs:
    http://dev-heaven.net/issues/25631 [HR] Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport
    http://dev-heaven.net/issues/25632 [HR] Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport
    http://dev-heaven.net/issues/25626 [HR] Manhattan mission GPS COORDS 999153 marine platoon misplaced on sea at bottom left corner of map
    http://dev-heaven.net/issues/25628 [HR] Bitter Chill mission GPS COORDS 094065 Gorka truck parked unrealistically between 2 walls
    http://dev-heaven.net/issues/25630 [HR] Dogs Of War mission Major Begnov's head is partly inside wooden pillar
    http://dev-heaven.net/issues/25629 [HR] Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks
    http://dev-heaven.net/issues/25627 [HR] Badlands mission Michal Prvnak is missing weapon while holding hands like he had one
    http://dev-heaven.net/issues/25634 [HR] Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard

    Not sure if these are fast or slow to fix:
    http://dev-heaven.net/issues/25636 [HR] Dogs Of War mission "Can't Reinforce. Gr" message is too short to be understandable

    Possibly hard to fix bugs:
    http://dev-heaven.net/issues/25637 [HR] First To Fight mission [Multiplayer] doors status is different for host and clients
    http://dev-heaven.net/issues/25633 [HR] First To Fight mission [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (related to ARMA2 CIT - Bug #15621)
    http://dev-heaven.net/issues/25635 [HR] Bitter Chill mission GPS COORDS 093065 shadows floating in house wall (related to ARMA2 CIT - Bug #25635)

    Unfortunately reporting took all my time. So I ran out of time to trying to reproduce some of the previous ones which did not bug for you. Will look into it later.
    Last edited by Hanzu; Oct 19 2011 at 07:56.

  10. #30
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by Jezuro View Post
    Excellent! Thanks, Jezuro! Please don't forget about this one:

    http://dev-heaven.net/issues/18491

    Iron Front: Liberation 1944 Beta Tester
    Take On Helicopters: Rearmed Beta Tester
    OMAC Mission Pack 1
    Tactical Withdrawal mission for Iron Front Liberation 1944
    A Mine In South Asia
    PC/video specs

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