Disposable Weapons
Previous Notes:
there is an addon in COWarMod called inko_disposable it makes the AT4 ingame only have one use, 1 fire,
ACE has the same or similar thing, What we need to know is if theres any conflicts, if none, then remove
inko_disposable.pbo, and see if you still get that feature, if not then put inko_disposable back in.
As per my testing, these are my results:
Code:
- using inko with ace you need to reload the at4
- not using inko (inko put in storage) no reload required
- firing inko and then switching to main weapon the launcher is dropped and seen on ground. With inko there are 2 launcher tubes on ground
-with ace alone there is only one
- bugs otherwise: none
conclusion:inko is not per say conflicting but adding to and not needed since Ace already has the feature.
final decision: remove the pbo file in COWarMod inko_disposable.pbo
1/15
ACE FEATURES LIST
Code:
AI Improvements
AI Talk
Blood Trails
Disposable Weapons
Explosion Effects
Interaction
Map Tools Set
Muzzle Velocity
NVG
Playerhud
Rocket Ballistics
Sights Adjustment
Smoke Grenades
Stepped zoom and optic modes in weapon stations
Wounding System
Process of testing:
Code:
1. Identify the addon/mod that may effect the ACE feature
2. test with and without the addon/mod with the feature ingame
3. compare results.
Point being if the ACE feature already has this feature then the addon/mod for the same/similar feature is not needed.
But
if there are no conflicts, and the addon/mod from CoWarMod adds to the ACE feature then its not necessary to remove,
again any conflicts then it should be removed.
Feature to test:
Smoke Grenades
2 addons that are in concern here:
- tbr_smokegrenades_a2
- Blastcore
out to test...
---------- Post added at 04:51 PM ---------- Previous post was at 03:53 PM ----------
back from testing...
Feature tested:
Code:
Smoke Grenades
2 addons that are in concern here:
- tbr_smokegrenades_a2
- Blastcore
Test results:
Code:
- tests with both addons effect the grenades
- tests without the addons/mods,
smoke looks smaller and not as big, and or volumetric.
Decision:
Code:
Keep both addons, i see no conflicts, and the addons/mods enhance the smoke even more making the game more enjoyable.
2/15 ACE FEATURES LIST
Code:
AI Improvements
AI Talk
Blood Trails
Disposable Weapons
Explosion Effects
Interaction
Map Tools Set
Muzzle Velocity
NVG
Playerhud
Rocket Ballistics
Sights Adjustment
Smoke Grenades
Stepped zoom and optic modes in weapon stations
Wounding System
Feature to be tested:
Code:
Stepped zoom and optic modes in weapon stations
2 addons that are in concern here:
- gdtmod_car_mg_zoom
- gdtmod_rifle_zoom
-
out to test...
---------- Post added at 05:35 PM ---------- Previous post was at 04:51 PM ----------
back from testing ...
Feature tested:
Code:
Stepped zoom and optic modes in weapon stations
2 addons that are in concern here:
- gdtmod_car_mg_zoom
- gdtmod_rifle_zoom
Test results:
Code:
- I found no conflicts in either of the addons/mods
- addons/mods add to the game
Decision:
Code:
Keep:
- gdtmod_car_mg_zoom
- gdtmod_rifle_zoom
3/15 ACE FEATURES LIST
Code:
AI Improvements
AI Talk
Blood Trails
Disposable Weapons
Explosion Effects
Interaction
Map Tools Set
Muzzle Velocity
NVG
Playerhud
Rocket Ballistics
Sights Adjustment
Smoke Grenades
Stepped zoom and optic modes in weapon stations
Wounding System
2 Feature to be tested:
Code:
Map Tools Set
NVG
addons/mods in concern:
- map_no_sat (map Plus)
- S_NVG (Fixed Range Nightvision )
Notes:
For those who are trying to understand what i am testing:
the
green are the ACE features I am testing, and the
-addons/mods are in
COWarMod that are being tested in relation to ace, with and without them.
out to test...
---------- Post added at 06:26 PM ---------- Previous post was at 05:35 PM ----------
back from testing...
Feature tested:
Code:
Map Tools Set
NVG
addons/mods in concern:
- map_no_sat (map Plus)
- S_NVG (Fixed Range Nightvision )
Test results:
Code:
- map_no_sat (map Plus) -BAsically same as ace, tool,a nd controls are about the same.
- S_NVG (Fixed Range Nightvision ) -works np
Decision:
Code:
- map_no_sat (map Plus) - remove
- S_NVG (Fixed Range Nightvision ) -keep
5/15 ACE FEATURES LIST
Code:
AI Improvements
AI Talk
Blood Trails
Disposable Weapons
Explosion Effects
Interaction
Map Tools Set
Muzzle Velocity
NVG
Playerhud
Rocket Ballistics
Sights Adjustment
Smoke Grenades
Stepped zoom and optic modes in weapon stations
Wounding System
Current list of files to remove from COWarMod for ACE compatibility:
Code:
- inko_disposable.pbo
- map_no_sat.pbo
All the testing im doing for tonight as im running out of time, im going to test something with ace just to confirm something for myself and then I'll be back to test more.
The testing I will do will be multiple tests to move this along quicker, as it takes more time to test 1 thing then report, then test another ect,.
wheres our beta testers?
Anyone have any feedback, questions, thoughts, let me know.