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Thread: ACE for OA 1.12

  1. #231
    Colonel Sickboy's Avatar
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    A.C.E. Advanced Combat Environment

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  2. #232
    First Lieutenant Tonci87's Avatar
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    There are already many M$ Variants in ACE, I really don´t know if we need more of that. Some more OPFOR Gear would be good

  3. #233
    Quote Originally Posted by Strikor View Post
    I find that banning people trying to exploit something like that works well. There isn't really anything you can do except disable respawns entirely.
    OK, Is ACE´s ace_wounds_prevtime and Respawn´s incompatibles?


    I disabled respawn in another test and the problem continues.... =(
    Last edited by D3lta; Oct 20 2011 at 11:32.
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  4. #234
    No, they're completely compatible. The problem is that when someone drops back to the lobby and rejoins, it breaks all the scripts that are currently running.

    One thing you could try is disabling AI on your playable units. That will make the player unit disappear as soon as they drop to the lobby. To do that, put disabledAI=1; in your description.ext. Anyone rejoining will then appear at the unit's original spawn location for as long as you have respawns enabled.

  5. #235
    Quote Originally Posted by Strikor View Post

    One thing you could try is disabling AI on your playable units. That will make the player unit disappear as soon as they drop to the lobby. To do that, put disabledAI=1; in your description.ext. Anyone rejoining will then appear at the unit's original spawn location for as long as you have respawns enabled.
    The problem with this approach is that the player gear is reseted to mission default, after reconnect....
    Last edited by D3lta; Oct 20 2011 at 13:13.

  6. #236
    You can take a look at my revive script that is just the same of ace_wounds_prevtime but with a few more options, and it have some measures to avoid some of the posible exploits. It works great with respawn and AI disabled.

    Also, it have an option to restore your gear on reconnect, but it doesn't save the backpack contents or the "on back weapon"( those are local to the client and i didn't want to spam the server with messages to save the gear each X time ¬¬)


    But i agree that you can call that a bug( anyways its a looooong time i don't play with AI enabled, it can ruin an infiltration mission easyly if someome crashes and the AI starts a party itself xD). So the right way to address that it's to create a ticket ^^

  7. #237
    Colonel Sickboy's Avatar
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    Bugs are welcome incl details @ http://ace.dev-heaven.net/wagn/Bug_Reporting

  8. #238
    Quote Originally Posted by columdrum View Post
    You can take a look at my revive script that is just the same of ace_wounds_prevtime but with a few more options, and it have some measures to avoid some of the posible exploits. It works great with respawn and AI disabled.

    Also, it have an option to restore your gear on reconnect, but it doesn't save the backpack contents or the "on back weapon"( those are local to the client and i didn't want to spam the server with messages to save the gear each X time ¬¬)


    But i agree that you can call that a bug( anyways its a looooong time i don't play with AI enabled, it can ruin an infiltration mission easyly if someome crashes and the AI starts a party itself xD). So the right way to address that it's to create a ticket ^^
    Quote Originally Posted by Sickboy View Post
    Bugs are welcome incl details @ http://ace.dev-heaven.net/wagn/Bug_Reporting


    yahhhh, I'll create the ticket. Amazing and strange same time, ACE2 is a very very old and awesome addon for ARMA2, and no one noticed this bug yet.. I remembrer this problem since two last old versions of ACE2... ...


    Thanks Sickboy and columdrum.


    @columdrum Revive is a good script too.

    " it can ruin an infiltration mission easyly if someome crashes and the AI starts a party itself xD). So the right way to address that it's to create a ticket"

    Yes, this is a critical bug for a lot of missions of my community...
    Last edited by D3lta; Oct 20 2011 at 16:53.

  9. #239
    Are there download mirrors for ACE 1.11 around? I've run into nothing but problems with 1.12, UPSMON doesn't work correctly with it, AI is sluggish and spends more time looking through their binos than doing anything useful, there are missing scripts, changing keybindings doesn't save and every time I play I must reset them.

  10. #240
    Colonel Sickboy's Avatar
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    If you have issues, please report them with the requested details and we will solve them: http://ace.dev-heaven.net/wagn/Bug_Reporting

    First try a "Verify and Repair" on the ACE preset in Six Updater, as we did some hotfixes early on already.

    Binos might be an OA Beta patch issue - are you running expansion/beta ? http://dev-heaven.net/issues/25266
    Usersettings need to be copy/pasted manually into settings.ace or have ACE Clippi running in the background who does it automatically.

    Today Update 2 will be released, major.
    Last edited by Sickboy; Oct 21 2011 at 06:43.

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