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Thread: ACE for OA 1.12

  1. #221
    Is it possible to make a weapon jam when a trigger is activated? something along the lines of: weaponjam = true

  2. #222
    Quote Originally Posted by Angus S View Post
    Is it possible to make a weapon jam when a trigger is activated? something along the lines of: weaponjam = true
    There is no API as far as i know but as always you can dig into the code and search for it :P. In this case:

    [_ammo] spawn ace_sys_overheating_fnc_stoppage;
    for a triger, the ammo parameter its not really used, and you must asing the result to something(i really hate that stupid thing of the editor), so it would be somethig like:

    Code:
    x=[] spawn ace_sys_overheating_fnc_stoppage;
    But, it's not an API funcion so future changes in ACE can make that stop working so use at your own risk :P.

  3. #223
    Thanks for your help columdrum.
    I should have mentioned I'm very new to this. I tried putting that code in a trigger as is, and when I activated it it just stopped my keyboard from working. What exactlly do I put into it to make my weapon jam? where do I write the unit name etc.

  4. #224
    Quote Originally Posted by Angus S View Post
    Thanks for your help columdrum.
    I should have mentioned I'm very new to this. I tried putting that code in a trigger as is, and when I activated it it just stopped my keyboard from working. What exactlly do I put into it to make my weapon jam? where do I write the unit name etc.
    Then you should start with easier things, start with the basic and then move step by step ^^.

    And about the keyboard freezing... well obviously you did something wrong. The funtion doesnt have any soldier parameter because its a local funcion, that must be executed on the client machine and jams the local player, and obviusly only affects players. So you will need to understand how locality works in arma2 to just jam the weapons of units you want and when you want.

    It worked fine for me:
    http://www.mediafire.com/?p0to4g74bca797l

  5. #225
    Cool it's working now, Thanks so much for your help and patience

  6. #226
    A question, i have a steam version of arma2 , i have installed the mod folders of ace into Arma2oa folder and i am running the game together with the ace mod in combined operations mode, is that correct or i should have played it in OA without using it in combined operations?
    Also, is the mod going to cause some troubles in SP campaigns like Harvest red for eg?

    Thanks

  7. #227
    Hi masters,


    I'm using ace_wounds_prevtime=900 in my init.sqf, but if a user disconnect from server (and reconnect after) during unconcious and counting, the soldier stop's in counting prevtime. The soldier is respawned automatically in sequence after a secound shoot. some bugs....


    See my video for better details (with annotations of events):


    http://www.youtube.com/watch?v=lxGVkKTihFU


    Is Ace's bug?

    My init.sqf is :
    Code:
    // ACE2 Settings ajustes
    ace_wounds_prevtime = 900;
    My description.sqf is:
    Code:
    respawn = 3;
    Ace version is last stable, CBA v0.7.8.166

    My mission has a module ACE Wound System, no more.


    Ps. Sorry, my English is not enough.... =|
    Last edited by D3lta; Oct 20 2011 at 02:36.
    http://arma2force.blogspot.com/
    Brasil toda força com Arma2
    System: Core i7@920 - ASUS HD 7970 DCU2-TOP - 8GB

  8. #228
    And another question, iam using the stable version for OA but in combined operations

    Iam trying to set a timer in a bomb and i get this error Script x\ace\addons\sys_explosives\fnc_explosives_menudef .sqf not found
    how is that solved?

  9. #229
    Quote Originally Posted by D3lta View Post
    I'm using ace_wounds_prevtime=900 in my init.sqf, but if a user disconnect from server (and reconnect after) during unconcious and counting, the soldier stop's in counting prevtime. The soldier is respawned automatically in sequence after a secound shoot. some bugs....|
    I find that banning people trying to exploit something like that works well. There isn't really anything you can do except disable respawns entirely.

  10. #230
    First Lieutenant CameronMcDonald's Avatar
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    ACE. Assimilate. Move now.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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