G'day guys.
Im currently working on my first weapon addon and im running into a few issues, ive only just got them in game. now my model.cfg is wrong, the rewmovemagazine and the bolt dont work, nor do the machinegun animations. also the muzzle flash is just static with the model.
Now i suck at configs, so thought id would be worth posting up here to see where i am going wrong, if someone can just point it out would be great, cheers.
Config.cpp
Model.cfgCode:class CfgPatches { class CTB_Weap { Units[] = {}; weapons[]= {"CTB_mas", "CTB_ksp90b"}; requiredVersion = 1.000000; requiredAddons[]= {"CAWheeled2", "CACharacters2", "CAWeapons", "CAWeapons", "Extended_EventHandlers"}; }; }; /*extern*/ class Mode_SemiAuto; /*extern*/ class Mode_Burst; /*extern*/ class Mode_FullAuto; class CfgWeapons { /*extern*/ class M4a1; class CTB_mas: M4a1 { displayName = "ACR-L"; model = "\CTB_Weap\mas\CTB_mas.p3d"; picture = "\CTB_Weap\gui\inv\weapons\mas.paa"; modes[] = {"Single", "FullAuto"}; scope = 2; value = 0; ACE_WEIGHT = 4.620000; ACE_FlashLight = "false"; }; /*extern*/ class M249; class CTB_ksp90b: M249 { displayName = "KSP90B"; dexterity = 1.400000; ACE_bipod = 1; model = "\CTB_Weap\lmg\CTB_KSP90B.p3d"; picture = "\CTB_Weap\gui\inv\weapons\KSP90B.paa"; scope = 2; value = 0; ACE_WEIGHT = 4.920000; ACE_FlashLight = "false"; weaponInfoType = "RscWeaponZeroing"; discreteDistance[] = {100, 200, 300, 400, 500, 600}; }; class CTB_ksp90b_aim: CTB_ksp90b { displayName = "KSP90B_AIM"; model = "\CTB_Weap\lmg\CTB_ksp90b_aim"; picture = "\CTB_Weap\gui\inv\weapons\ksp90b_3x_ca.paa"; }; /*extern*/ class m240; class CTB_ksp58d: m240 { scope = 2; displayName = "KSP58D"; model = "\CTB_Weap\lmg\ctb_ksp58d"; picture = "\CTB_Weap\gui\inv\weapons\ksp58d_ca.paa"; ACE_WEIGHT = 6.20000; ACE_FlashLight = "false"; dexterity = 1.400000; ACE_bipod = 1; }; }; class cfgVehicles { class ReammoBox; //Extended class CTBWeaponBox : ReammoBox { scope = 2; accuracy = 1000; displayName = "CTB Weapons"; model = "\ca\weapons\AmmoBoxes\USBasicWeapons.p3d"; class TransportMagazines { class 30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 200; }; }; class TransportWeapons { class CTB_mas { weapon = "CTB_mas"; count = 12; }; class CTB_ksp90b { weapon = "CTB_ksp90b"; count = 12; }; class CTB_ksp90b_aim { weapon = "CTB_ksp90b_aim"; count = 12; }; class CTB_ksp58d { weapon = "CTB_ksp58d"; count = 12; }; }; }; };
Also sorry if my config/model.cfg is really suckyCode:class cfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class Rifle: Default { isDiscrete = 0; skeletonInherit = "Default"; skeletonBones[]= { "magazine", "", "bolt", "" }; }; class MachineGun : Default { SkeletonBones[]= { "magazine","", "ammo_belt_cover02","magazine", "magazine_belt","magazine", "trigger","", "ammo_belt","", "ammo_belt_bottom","ammo_belt", "bullet010","ammo_belt", "bullet009","bullet010", "bullet008","bullet009", "bullet007","bullet008", "bullet006","bullet007", "bullet005","bullet006", "bullet004","bullet005", "bullet003","bullet004", "bullet002","bullet003", "bullet001","bullet002", "feedtray_cover","", "ammo_belt_cover","feedtray_cover", "misc_cover","feedtray_cover", "bolt","", "fake_bullet","", "bullet007hide","", "bullet_cover","", "optics","", }; }; }; class cfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class Rifle : Default { sectionsInherit="Default"; sections[]= { "zasleh" }; skeletonName="CTB_Weap"; class Animations { class CTB_Weap_bolt_action { type="translationX"; source="reload"; selection="bolt"; axis=""; memory="false"; animPeriod=0; minValue=0; maxValue=0.10; }; class CTB_Weap_bolt_empty { type="translationx"; source="isEmpty"; selection="bolt"; axis=""; memory="false"; animPeriod=0; minValue=0; maxValue=0.10; }; class CTB_Weap_magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue=0.200000; maxValue=0.250000; hideValue=0.100000; }; }; }; class CTB_ksp90b : Default { skeletonName="MachineGun"; sections[]= { "zasleh", }; class Animations { class magazine_hide { type="hide"; hideValue=0.5; minValue=0; maxValue=0.4; minPhase=0; maxPhase=0.4; source="reloadMagazine"; sourceAddress=2; selection="magazine"; }; class reload_ammobelt_hide { type="hide"; hideValue=0.5; minValue=0; maxValue=0.4; minPhase=0; maxPhase=0.4; source="reloadMagazine"; sourceAddress=2; selection="ammo_belt"; }; class reload_ammobelt_bottom_hide { type="hide"; hideValue=0.5; minValue=0; maxValue=0.4; minPhase=0; maxPhase=0.4; source="reloadMagazine"; sourceAddress=2; selection="ammo_belt_bottom"; }; class ammobelt_hide { type="hide"; hideValue=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; source="isEmpty"; sourceAddress=2; selection="ammo_belt"; }; class ammobelt_bottom_hide { type="hide"; hideValue=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; source="isEmpty"; sourceAddress=2; selection="ammo_belt_bottom"; }; class ammo_belt { type="rotation"; angle0=-0.12; angle1=0.06; axis="ammo_belt_axis"; memory=1; minValue=0.3; maxValue=1; minPhase=0.3; maxPhase=1; source="reload"; sourceAddress=0; selection="ammo_belt"; }; class ammo_belt_bottom { type="rotation"; angle0=-0.15; angle1=-0.5; axis="feedtray_cover_axis"; memory=1; minValue=0.3; maxValue=1; minPhase=0.3; maxPhase=1; source="reload"; sourceAddress=0; selection="ammo_belt_bottom"; }; class ammo_belt_shake_01 { type="translation"; offset0=0; offset1=0.05; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet002"; }; class ammo_belt_shake_02 { type="translation"; offset0=0; offset1=0.05; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet003"; }; class ammo_belt_shake_03 { type="translation"; offset0=0; offset1=0.025; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet004"; }; class ammo_belt_shake_05 { type="translation"; offset0=0; offset1=-0.025; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet006"; }; class ammo_belt_shake_06 { type="translation"; offset0=0; offset1=-0.05; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet007"; }; class ammo_belt_shake_08 { type="translation"; offset0=0; offset1=-0.025; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet009"; }; class ammo_belt_rotation_shake_01 { type="rotation"; angle0=0; angle1=-0.5235988; axis="ammo_belt_bottom_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet001"; }; class ammo_belt_rotation_shake_02 { type="rotation"; angle0=0; angle1=0.08726646; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet002"; }; class ammo_belt_rotation_shake_03 { type="rotation"; angle0=0; angle1=0.4363323; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet003"; }; class magazine_shake { type="rotationZ"; angle0=-0.008726646; angle1=0.008726646; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="magazine"; }; class magazine_shake02 { type="rotationX"; angle0=0.004363323; angle1=-0.004363323; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.25; minPhase=0; maxPhase=0.25; source="reload"; sourceAddress=2; selection="magazine"; }; class magazine_shake03 { type="rotationY"; angle0=0.005759587; angle1=-0.005759587; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="magazine"; }; class ammo_belt_rotation_shake_static_01 { type="rotation"; angle0=0; angle1=0.1745329; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=3; minPhase=0; maxPhase=3; source="time"; sourceAddress=2; selection="bullet004"; }; class ammo_belt_rotation_shake_static_02 { type="rotation"; angle0=0; angle1=0.08726646; axis="ammo_belt_axis"; memory=1; minValue=0.1; maxValue=3.5; minPhase=0.1; maxPhase=3.5; source="time"; sourceAddress=2; selection="bullet003"; }; class ammo_belt_rotation_shake_static_03 { type="rotation"; angle0=0; angle1=0.1745329; axis="ammo_belt_axis"; memory=1; minValue=0.2; maxValue=4; minPhase=0.2; maxPhase=4; source="time"; sourceAddress=2; selection="bullet002"; }; class bolt_begin { type="translation"; offset0=0; offset1=0.5; axis="ammo_belt_axis"; memory=1; minValue=0.15; maxValue=0.2; minPhase=0.15; maxPhase=0.2; source="reloadMagazine"; sourceAddress=0; selection="bolt"; }; class bolt_end { type="translation"; offset0=0; offset1=-0.5; axis="ammo_belt_axis"; memory=1; minValue=0.8; maxValue=0.9; minPhase=0.8; maxPhase=0.9; source="reloadMagazine"; sourceAddress=0; selection="bolt"; }; class Bullet001 { type="hide"; hideValue=0.94501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet001"; }; class Bullet002 { type="hide"; hideValue=0.95001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet002"; }; class Bullet003 { type="hide"; hideValue=0.95501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet003"; }; class Bullet004 { type="hide"; hideValue=0.96001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet004"; }; class Bullet005 { type="hide"; hideValue=0.96501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet005"; }; class Bullet006 { type="hide"; hideValue=0.97001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet006"; }; class Bullet007 { type="hide"; hideValue=0.97501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet007"; }; class Bullet008 { type="hide"; hideValue=0.98001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet008"; }; class Bullet009 { type="hide"; hideValue=0.98501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet009"; }; class Bullet010 { type="hide"; hideValue=0.99001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet010"; }; class feedtray_cover_up { type="rotation"; angle0=0; angle1=-0.7853982; axis="feedtray_cover_axis"; memory=1; minValue=0; maxValue=0.1; minPhase=0; maxPhase=0.1; source="reloadMagazine"; sourceAddress=0; selection="feedtray_cover"; }; class feedtray_cover_down { type="rotation"; angle0=0; angle1=0.7853982; axis="feedtray_cover_axis"; memory=1; minValue=0.95; maxValue=1; minPhase=0.95; maxPhase=1; source="reloadMagazine"; sourceAddress=0; selection="feedtray_cover"; }; }; }; class CTB_mas : Rifle{}; class CTB_ksp90b : MachineGun{}; class CTB_ksp58d : MachineGun{}; };
Thanks
Rhodesy
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