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Thread: "Tab" targeting issues

  1. #51
    Quote Originally Posted by Dr. Hladik View Post
    > So I'd rather decrease probability of GM (guided missile) to hit moving armor to 0.1-0.2 on highest speed.I assume that can be implemented much easier.

    There is no fixed probability. It is based on rocket maneuvering capability (so if vehicle is moving probability is smaller).
    In game now if you spot GM launch means you dead.I'd say moving your tank or not moving rocket will hit you and doesn't matter how far you or how fast you drive .Is only big hill or building will save you.
    So it is either not working correctly or need to be corrected.

    Quote Originally Posted by Dr. Hladik View Post
    > But to make it workable you need to see cursor which is off in vet mod.
    Should all cursors in vehicles be enabled for vet?
    It depends how fix will go - to be honest I play ofp/arma/arma2 11 years and know hardware - but software is dark forest for me.
    Last edited by kotov12345; Dec 16 2011 at 15:14.

  2. #52
    Moderator [FRL]Myke's Avatar
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    - TAB locks unknown(yellow) units
    -- what is better? All unknown units or none (frienly units are usually know)?
    TAB should lock unknown. It might lead to TKills but only with triggerhappy pilots. If Brain 2.1 is used, TK's shouldn't be a problem.

    Although a little OT but still a bit related: a scripting command to influence missile target after launch (_missile setTarget _object or _position) would allow to develop scripted solutions much easier than now.

    :EDITH:
    Also fixing the missile speeds in vanilla ArmA 2 would help a lot. Right now they are either too fast or burn out way too early.
    Maybe someone at BIS may compare vanilla ArmA 2 behaviour with this addon installed: http://www.armaholic.com/page.php?id=14008

  3. #53
    Quote Originally Posted by [FRL]Myke View Post
    TAB should lock unknown. It might lead to TKills but only with triggerhappy pilots. If Brain 2.1 is used, TK's shouldn't be a problem.
    [/url]
    Ha, my thoughts exactly
    Now, if only AI didnt spam stingers like there was no tomorrow

  4. #54
    It might lead to some interesting mp conversations...

    "Is anyone in grid so-and-so?"
    "No, I think we're all attacking town such-and-such."
    '"Okay, missile away."
    "No wait! I'm in that grid! Wait! Waaaaaaait!"
    *boom*


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  5. #55
    Moderator [FRL]Myke's Avatar
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    Quote Originally Posted by Max Power View Post
    It might lead to some interesting mp conversations...

    "Is anyone in grid so-and-so?"
    "No, I think we're all attacking town such-and-such."
    '"Okay, missile away."
    "No wait! I'm in that grid! Wait! Waaaaaaait!"
    *boom*
    Hehe...allow me to quote myself:
    If Brain 2.1 is used, TK's shouldn't be a problem.

  6. #56
    The terminology is beyond me Im afraid.

    But aslong as its as good as mando missiles ill be pleased

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  7. #57
    if only we had something like mando ...

    I really want to be gunner in a plane/heli and have some TVs showing when i press 0 ...

    Then we can talk about AI gunner ...

  8. #58
    Quote Originally Posted by Dr. Hladik View Post
    Possible changes for TKOH/A3

    3. stinger/igla are too weak
    - data problem (you can ...)
    I have a suggession for this. In our A2 multiplayer campain we made a mod with better AA behaviors.

    The rule was simply. If the AA hit the heli from behind then the cause engine failure.
    If AA hit from front or side, then there a chanse (quiet high) to blow up the air vehicle.

    I think, if AA hit the air vehicle there is no chanse to fly away, that is the reason why they made countermeasure.

  9. #59
    Quote Originally Posted by danczer View Post
    I think, if AA hit the air vehicle there is no chanse to fly away, that is the reason why they made countermeasure.
    it is not questions think or not think.There are a lot of examples while aircraft was hit with aa launcher and able to land in real life.
    In game once damaged aircraft should be able to land but definitely should not be able to continue attack.We got CIT ticket for it it long story and not relayed to TAB issues.

  10. #60
    Quote Originally Posted by Qazdar View Post
    if only we had something like mando ...

    I really want to be gunner in a plane/heli and have some TVs showing when i press 0 ...

    Then we can talk about AI gunner ...
    But it can't be Mando itself. That mod flat out stops working if your framerate drops.
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