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Thread: "Tab" targeting issues

  1. #11
    Quote Originally Posted by kotov12345 View Post
    Watching A3 videos I found same (TAB to LOCK) system already implemented
    Although i dont know if TAB will be in A3 final i hope though you do understand most of A2 is still present under the hood of A3 when videos were done. For example most animations/animation system is still there, however that doesnt mean it will be there when A3 is released as BIS said that will change.

    Im hoping for a better solution myself of course, but we will see.


  2. #12
    Quote Originally Posted by Qazdar View Post
    this is why this solution should be abandonned
    go to youtube and look how fast guided rockets flying...

    I understand that's most kids wants cadet game full of cheats and exploits.
    TAB-FIRE-TAB-FIRE-TAB-FIRE
    That's why programers implemented difficulty levels long time ago

  3. #13
    Different guided missiles fly at different speeds. Some are supersonic. Slowing them down to unrealistic speeds is not the answer.

    Most of the problem is that for these systems, there is usually more involved to setting up the missiles to fire than just selecting a weapon, locking, and firing. The airborne TOW system itself is quite complicated. Most of these systems can't track multiple targets at once.

    I think having the missiles track to your current target, whatever that may be, would be better. This combined with longer reload times would help out the slower firing missiles, like the wire guided ones where you need to cut the wires before you fire again.

    There is a lot more that is problematic as well. Most missile systems I think have certain pre and post launch constraints. IRL, you have a narrow corridor for SACLOS systems in general. For laser systems there is backscattering problems and problems with missile vs. laser energy orientation. I think locking in general should take longer.

    The current system is suitable for something like the longbow fire control radar. Tab, fire spamming with that is more realistic, since it can track and prioritize many targets. The actual details of locking, firing, and the like of this system, I know nothing about.
    Last edited by Max Power; Sep 19 2011 at 23:10.


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  4. #14
    Why not just put in Javelin delay on locking?
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    Carl Gustaffa - left this game due becoming Steam Exclusive

  5. #15
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by CarlGustaffa View Post
    Why not just put in Javelin delay on locking?
    I don't know why not but the lock delay is only for a few missiles in game...but you can lock more then missiles in ArmA with Tab.

    Dragon, Metis and TOW and NLAW have instant lock.

  6. #16
    Do those weapons seriously have tab lock capability even with difficulty "Auto Guided AT" disabled? I can't remember.
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  7. #17
    In today's military we have systems where a pilot can simply look at another plane outside of the boresight area and lock that vehicle with the flick of a switch so it's entirely possible that in 30 years that kind of "Tab targeting" would be available for many different weapons systems and platforms.

  8. #18
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    Quote Originally Posted by Sickboy View Post
    Do those weapons seriously have tab lock capability even with difficulty "Auto Guided AT" disabled? I can't remember.
    Yes they do...you don't need to tab of course...just point and shoot, autolock does the rest.

    ---------- Post added at 03:28 PM ---------- Previous post was at 03:27 PM ----------

    Quote Originally Posted by kylania View Post
    In today's military we have systems where a pilot can simply look at another plane outside of the boresight area and lock that vehicle with the flick of a switch so it's entirely possible that in 30 years that kind of "Tab targeting" would be available for many different weapons systems and platforms.
    We are talking about 2011 and 2014 timeframe...this is ArmA II section not ArmA III SciFi section.

  9. #19
    Quote Originally Posted by Beagle View Post
    ..this is ArmA II section not ArmA III SciFi section.
    Have I told you how much I like you Beagle?

  10. #20
    Get your head out of the past and search how modern/future targeting and cueing system do/can work.

    Yes CO/A3 is not an Ubersimulation - BIS simplified things for the sake of gameplay. Or do you really think that flying close to Mach 1 over BIS islands last long enough to go through all procedures and switches via mouse/keyboard clicky?

    Its just a huge difference if you are in an vehicle or if you have to use keyboard/mouse controllers + monitors/tiny screens to mimikry reality.

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