Then let´s see what we´ve got here.
Nothing in the list = regression fixes only. Currently not a bad thing.
If you want to find out what has been done, looking at Suma's Dev-Heaven activity is usually a good bet.
This is Suma's "logbook" for today:
15:00 - ARMA2 Community Issue Tracker - Bug #24413 (Resolved): Structure orientation not transferred
14:57 - ARMA2 Community Issue Tracker - Bug #24413: Structure orientation not transferred
Should be fixed in 84554
14:56 - ARMA2 Community Issue Tracker - Bug #24368 (Resolved): SetPos broken on dedicated servers
Fixed in 84554
The Art of Warfare - join our ArmA2/OA; Arma III team (Maturity, Microphone & Teamspeak 3 required)
We now play ACE+ACRE too!
Last edited by mycatsaid; Sep 13 2011 at 18:01.
4093 installed, 3096 cached (aka 'free if needed'), that means your OS, services, apps, and arma server etc are together using 1 GB. Seems fine.
More interesting is the usage of the arma2oaserver.exe process over at the Process tab
A few observations with this path (tested in a "homogenous" client/server game, i.e. all latest beta):
Player controlled cars which are controlled by another client drive strangely. They sometimes slide off the road going sideways and generally behaving like they are driving on ice.
Secondly, AI that is not local exhibits similar sliding behavior. When they stop, they continue to slowly slide (no animation, just sliding toward their actual point). Might be the same as the thing with the cars.
Finally, the enemies at longer distances are really bad again. They stand in one place for some time (showing the running animation), then suddenly disappearing and popping up several dozen meters away from their original position.
Position and direction is correct now, but overall, this is a step back compared to yesterday's patch.
Last edited by Varanon; Sep 13 2011 at 19:19.