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Thread: A new dimension: inside vehicles&planes - optics

  1. #11
    Quote Originally Posted by Celery View Post
    And what happens when you want to look in the blurred areas?
    They get sharp when you focus with the mouse on them.
    Like in real life.

    ---------- Post added at 11:02 ---------- Previous post was at 11:00 ----------

    Quote Originally Posted by Max Power View Post
    So what you want is essentially a transparent cockpit? No thanks.

    And what's with all these feature requests ending in 'this is serious immersion killer for me'. I can understand that people are creative and they are suggesting ways to improve the game in their eyes... but am I the only one left on the planet with an imagination robust enough to get 'into' a game that has window frames in the cockpits? FFS.
    Well, as I said:

    If I look AT it I do see the gills.
    If I look THROUGH it I don't "see" the gills.

    My intention is a more realistic view.

    An ol' war veteran, chopper pilot, posted on this forum that he wouldn't like to fly a chopper without 3rd view ... a six years ago ...
    Before we were forced to use "just another datacollecting and advertising imposing machine on users machine like steam" my signature went like this for many, many years:
    "There was once a dark age when players were herded like cattle down rigid gaming paths - and Bohemia Interactive Studios were the Che Guevara types who set them free." Watch n' listen: Thank you, Bohemia for fascinating games since 2001. Engine: Win8 32-Bit on AMD64 6000 X2 (2 x 3100 MHz) * NVidia 9600 GT 1024 MByte * 1920 x 1080 pixels * 27'' TFT * RAM 3 GByte - it all works very smooth especially because of SSD!

  2. #12
    Unfortunately, no aircraft has venetian blinds over the cockpit glass.

    When I'm driving in my car, just as when I was flying an airplane, I only need to move my eyes to check my gauges. I don't have to lift my hand and point in order to be able to see what my speedometer says. Similarly, when I focus my eyes on distand objects, I cannot magically see through the A pillar like it isn't there.
    Last edited by Max Power; Sep 19 2011 at 11:12.


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  3. #13
    Window frames etc. blurr quite completely out if you don't focus on them.
    I mentioned venetian blinds only as an extreme example to make things clear.

  4. #14
    But the game don't know what you're trying to focus on unless you provide some possibly hard to use interface for it. Personally I think even a "far/close" toggle key would be a pain to use for something that is supposed to happen automatically.

    Even on rifles on the ground it can be not so pretty, and optics could be hard set to a far mode without dynamic adjusting. Assuming i.e. 5-20 meters to be hyperfocal depending on optics (which is a stretch), everything behind being in full focus.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  5. #15
    Ok, CarlGustaffa, thanx.
    What about binding it simply to the zoom in/out - function that we already have?

  6. #16
    Quote Originally Posted by Herbal Influence View Post
    They get sharp when you focus with the mouse on them.
    Like in real life.
    I'm sorry that you need a mouse to focus your eyes irl.

  7. #17
    Second Lieutenant Kremator's Avatar
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    You should see what I use a joystick for irl!

  8. #18
    Master Gunnery Sergeant Hellfire257's Avatar
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    I know someone who plays ARMA2 who cannot play many other FPS games with of all this FOV blur stuff because it makes him throw up.

    Simply put, what we have now works fine for the majority of people, and it doesn't cause others to vomit.

  9. #19
    Our eyes already do this to some extent. As I am typing this message, I see the signature of the guy above me (Hellfire257) as more of a gray blur than an actual aircraft. I can still kind of tell that it's an aircraft, but I have no idea what is attached to the pilons or anything until I actually shift my eyes up.

    Long story short, our body does this for us already. It might not be to the same extent, but it is there. There is no need to try to simulate the human eye with a camera and in all likelihood fail.

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