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Thread: Render to Texture shader ported from Take on Helicopters to ArmA 2 OA.

  1. #1

    Render to Texture shader ported from Take on Helicopters to ArmA 2 OA.

    I know this has been suggested before but I have recently seen take on helicopters trailer and it seems that they have implemented Render-to-Texture shader at last! (In helo monitor).

    BI have always worked hard on their games and helped out the community I imagine they are hard at work on ArmA 3!

    But seriously, how hard can it be? Setup a camera, render it, apply the result to a texture than render it again.

    Please port this ArmA 2 Combined ops and let the community have fun with it.

    Imagine the possibilities!!!


    - 3D Scopes.
    - Working vehicle mirrors.
    - In-Game camera systems (UAV on laptop, surveillance cam's e.t.c..)
    - Working view ports on vehicle interiors.
    - In Vehicle fire control systems. (Apache, MI-24, SU-34, Warrior and many more)
    - Many more!

    This could really be a blast for the modding community!

    VOTE FOR IT !!! AND IT JUST MIGHT MAKE IT IN-GAME !!!

    Official request thread:
    http://forums.bistudio.com/showthread.php?t=121275

    Community Issue tracker:
    http://dev-heaven.net/issues/3626
    Last edited by Welcome To Hell; Sep 20 2011 at 21:22.

  2. #2
    First Lieutenant PuFu's Avatar
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    if it would be that easy, i am sure they would have got it in already...it is not the case (they already said during gamescon that they have small problems implemented RTT in A3, but they are working on it).

    will happen in A3 most likely, not in A2. Oh and btw, even if BIS release it now, the vanilla content will stay the same either way. I wouldn't be having a lot of faith in RTT solving the 3d scopes issue though...

    Spoiler:

  3. #3
    You can see R2T in the TakOH CP implemented in the Arma2++ engine. Some people made cool tests with jets using this feature in MFD's

  4. #4

  5. #5
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by metalcraze View Post
    Dwarden said that if enough people voted for it in a certain thread BIS would consider this.


    Of course everyone ignored his message.

    So Render-to-texture is not needed by the community, relax.
    I doubt it wil be done simply because BIS has not even ported OA features to ArmA 2 units exept those that had the whole classbase updated in OA.

  6. #6
    Major DM's Avatar
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    Quote Originally Posted by Beagle View Post
    I doubt it wil be done simply because BIS has not even ported OA features to ArmA 2 units exept those that had the whole classbase updated in OA.
    Because doing that (porting OA features to A2 units) requires updating a re-distributing all those models, additional textures and quite a lot of other data.

    Its no trivial task.

    Not to mention there is no way to ensure that people who have not bought A2 can not use the updated content (designed for OA) to get a "free" version of A2.
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  7. #7
    Sergeant
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    Author of the Thread
    Quote Originally Posted by metalcraze View Post
    Dwarden said that if enough people voted for it in a certain thread BIS would consider this.


    Of course everyone ignored his message.

    So Render-to-texture is not needed by the community, relax.
    Oh, you must be the official community spokesman, to say on what is, and what is not needed by the community.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------

    Well why not reconsider just adding it to one of the beta patches with an example item or two?

    I would assume that the benefit of feed back and bug testing a new shader would outweigh the time required to include it in a beta patch.

  8. #8
    That's quite an assumption.


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  9. #9
    I don't see the need for them to update any assets at all. Updating any content takes time away from working on engine improvements that only BIS can do. While the community has hundreds of modders working on content creation.

    If it happened, it'd be good for everyone involved. It would give BIS a way to test methods involved with RTT in a much larger scale than a community preview for a heli only game. It would give modders the experience they'll need to spit out higher quality mods on TOH and A3 release. And it will give players fancy new toys to play with via mods. A win win win situation.

  10. #10
    Since it's BISim tech, it's likely been tested quite thoroughly.

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