Render to Texture shader ported from Take on Helicopters to ArmA 2 OA.
I know this has been suggested before but I have recently seen take on helicopters trailer and it seems that they have implemented Render-to-Texture shader at last! (In helo monitor).
BI have always worked hard on their games and helped out the community I imagine they are hard at work on ArmA 3!
But seriously, how hard can it be? Setup a camera, render it, apply the result to a texture than render it again.
Please port this ArmA 2 Combined ops and let the community have fun with it.
Imagine the possibilities!!!
- 3D Scopes.
- Working vehicle mirrors.
- In-Game camera systems (UAV on laptop, surveillance cam's e.t.c..)
- Working view ports on vehicle interiors.
- In Vehicle fire control systems. (Apache, MI-24, SU-34, Warrior and many more)
- Many more!
This could really be a blast for the modding community!
VOTE FOR IT !!! AND IT JUST MIGHT MAKE IT IN-GAME !!!
if it would be that easy, i am sure they would have got it in already...it is not the case (they already said during gamescon that they have small problems implemented RTT in A3, but they are working on it).
will happen in A3 most likely, not in A2. Oh and btw, even if BIS release it now, the vanilla content will stay the same either way. I wouldn't be having a lot of faith in RTT solving the 3d scopes issue though...
I don't see the need for them to update any assets at all. Updating any content takes time away from working on engine improvements that only BIS can do. While the community has hundreds of modders working on content creation.
If it happened, it'd be good for everyone involved. It would give BIS a way to test methods involved with RTT in a much larger scale than a community preview for a heli only game. It would give modders the experience they'll need to spit out higher quality mods on TOH and A3 release. And it will give players fancy new toys to play with via mods. A win win win situation.