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Thread: Cook. American Big City

  1. #101
    Col. I'm planning a re-release of my stadium to fix a small bug. It will not affect any island placement you may have done, but if you have any requests regarding it let me know here http://forums.bistudio.com/showthread.php?t=87769
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  2. #102
    Quote Originally Posted by Pathetic_Berserker View Post
    Col. I'm planning a re-release of my stadium to fix a small bug. It will not affect any island placement you may have done, but if you have any requests regarding it let me know here http://forums.bistudio.com/showthread.php?t=87769
    Okay! Thanks

  3. #103
    Warmly welcomes Old Bear to the project team

  4. #104
    Great news Im always happy when people cooperate for making the game even better.

  5. #105
    Indeed!

  6. #106
    Sergeant Major Old Bear's Avatar
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    So, you want to build islands, and no continuous terrain?

    I have a strong suspicion about rivers ...
    I am having a problem with large inland "rivers" in Arma2, the only river we get are in fact sea water with all effects coming along.
    The other problem with rivers is AI behavior related to bridge crossing. If the bridge is only one span long as it is on Chernarus bridge, you can get AI crossing, but if the bridge is longer 2 or 3 spans long , the AI is going not to cross, or stop dead just after crossing, so unless you totally need the large river for missions and scenarios purpose, I strongly advised not to plan large rivers on projected terrains/island.

    Could you tell me if you have get a larger image for the projected Cook town ?
    Because in all cases, for island as well as continuous terrain, it will be a necessity to get surrounding countryside/ seashore with transition areas all around.

  7. #107
    How’s things progressing ‘Col’..? I keep my eye on this thread looking forward to seeing it.. No rush tho..


    .

  8. #108
    Quote Originally Posted by Old Bear View Post
    So, you want to build islands, and no continuous terrain?

    I have a strong suspicion about rivers ...
    I am having a problem with large inland "rivers" in Arma2, the only river we get are in fact sea water with all effects coming along.
    The other problem with rivers is AI behavior related to bridge crossing. If the bridge is only one span long as it is on Chernarus bridge, you can get AI crossing, but if the bridge is longer 2 or 3 spans long , the AI is going not to cross, or stop dead just after crossing, so unless you totally need the large river for missions and scenarios purpose, I strongly advised not to plan large rivers on projected terrains/island.

    Could you tell me if you have get a larger image for the projected Cook town ?
    Because in all cases, for island as well as continuous terrain, it will be a necessity to get surrounding countryside/ seashore with transition areas all around.

    Hmm. That was quite new, didn't know that. Well. Do what you feel is necessary for the map. Make a small river, with one bridge'n stuff. That'll be cool! Can also remake the satelitte map!


    We'll see about that. First of all is the city itself, when the project is done, I'll take a look at that if I feel like doing that.

    Thanks for information, and ask as much as you want, mate! Rocks having you, who is a mapmaker veteran, on my team!

    Edit: YOu can add terrain, but one question; will roads "fit" itself to downwards/upwards?

    Greetings,
    Col!

    ---------- Post added at 05:48 PM ---------- Previous post was at 05:47 PM ----------

    Quote Originally Posted by HR4 Elite View Post
    How’s things progressing ‘Col’..? I keep my eye on this thread looking forward to seeing it.. No rush tho..


    .

    Progress is going well!


    Greetings,
    Col!
    Last edited by Col.; Oct 3 2011 at 17:53.

  9. #109

    Concept "art", MidTown:
    http://img266.imageshack.us/img266/1144/conceptart1.jpg <- That pic was so goddamn epic I needed to add it here
    http://img24.imageshack.us/img24/8804/conceptart2.jpg
    http://img6.imageshack.us/img6/8219/conceptart3.jpg



    Yes, those P44 buildnings are enterable, just on the front then.
    Last edited by Col.; Oct 4 2011 at 17:17.

  10. #110
    Warrant Officer Laqueesha's Avatar
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