http://www.arma2.com/beta-patch.php
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load.![]()
http://www.arma2.com/beta-patch.php
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load.![]()
Test it. NOW[84464] Improved: MP: Remote units should move a lot smoother.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Strange problem with this one:
Start Cipher-CO 10 and have one client connect, taking up spot #8. Cipher is a bit peculiar in that all units start in the same spot, with some of them moved into a helicopter, and the rest moved to another starting location and the teams split.
With the new beta, the team that is normally moved to the other starting location remains at the original point (where they have been placed in the editor). It used to work with the previous beta
Can anyone confirm this ?
I'll try to come up with a repro, but this is probably not going to be easy to reproduce.
Ok I am totally pwned. I bow before you after reading the above.[84464] Improved: MP: Remote units should move a lot smoother.
Missions: The Taking of Fallujah (ACE) | A Day in the Life (ACE) | Roadblock Duty (ACE)
Developer for: ACE RWR Radar Component | EOD Mod | SMK Animations Mod | IED Det. and Disp. Script | MOUT Generation Script | Loudspeaker Script | SniperPod Camera Mod
Someone make a before/after video!![]()
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
hmm. not sure, but looks like setDir is broken in this build. anyone seeing this too? everything keeps being aligned straight north.
Last edited by thhamm; Sep 9 2011 at 21:14.
Before: http://dev-heaven.net/issues/23555#note-25
Now:
Just played a game of domination. The only thing I can say is....WOW. This is for me the very first time I could enjoy multiplayer in armaBIS you are awesome!
After seeing that youtube movie it seems to be much better now!
but if you look at 1 min some units still stop and move if you look very closely. Is this because they try and stay in formation?