Page 10 of 13 FirstFirst ... 678910111213 LastLast
Results 91 to 100 of 124

  Click here to go to the first Developer post in this thread.  

Thread: Patch 1.60 - The Good News and The Bad News

  1. #91
    will we get a A2 patch aswell to fix the warping?

  2. #92
    Quote Originally Posted by GossamerSolid View Post
    I wouldn't say that's a "Must have" or a gamebreaking issue.
    You should have read it correctly, it's MUST HAVE for Multiplayer Mode. If you play this unit you are being killed from everywhere because you stand out a mile with your orange suit so yes IT IS GAMEBREAKING ISSUE.


    Everyone who plays Multiplayer, please vote for this ticket:
    http://dev-heaven.net/issues/26237


    MAKE MULTIPLAYER BETTER!
    Last edited by Rożek; Nov 7 2011 at 16:47.

  3. #93
    Master Gunnery Sergeant MavericK96's Avatar
    Join Date
    Jul 3 2004
    Location
    Anacortes, WA, USA
    Posts
    1,389
    To be perfectly honest, it doesn't look that game-breaking to me from your screenshots. And it's not accurate to say it's an "orange suit"...only the skin on the face/hands seems to show up as orange, which from a large distance is not all that distinguishable, anyway.

    I'm not saying it's something that shouldn't be fixed, but I wouldn't postpone 1.60 for it.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  4. #94
    First Sergeant
    Join Date
    Jan 27 2009
    Location
    Baltimore, Maryland(U.S.)
    Posts
    886
    Quote Originally Posted by Sickboy View Post
    If you want stuff from TKOH, buy TKOH (and perhaps ArmA 3)
    I have bought TKOH, and will buy ArmA3 I just think, and this is totally IMO..a feature(Fast Roping) that should have been in ArmA2/OA from the get go! And most of the stuff in TKOH has been asked for and in some cases, begged for... since OFP! I am not trying to sound greedy, It was more of a simple question...maybe more of a wishing?

    Anyhow, can not wait for this next patch, hope there is more then just the warping issue fixed/added!

    Dave,
    "Respect is the key to life... with out it we have nothing!"

    Computer Specs:
    =============
    Dell Studio XPS 8000
    Windows 7 Home Premium, 64-bit
    Intel(R) Core(TM) i7 CPU - 860 @2.80GHz 2.79 GHz
    Nvidia Geforce GTX 460
    DirectX® Version 11.0

  5. #95
    Quote Originally Posted by MavericK96 View Post
    To be perfectly honest, it doesn't look that game-breaking to me from your screenshots. And it's not accurate to say it's an "orange suit"...only the skin on the face/hands seems to show up as orange, which from a large distance is not all that distinguishable, anyway.
    Try CTF KnD Level Up. Nobody takes the west officer slot because everyone who has played it knows how it ends

    Quote Originally Posted by MavericK96 View Post
    I'm not saying it's something that shouldn't be fixed, but I wouldn't postpone 1.60 for it.
    I haven't said anything about postpoining anything but is there any problem for you to postpone the patch for a few next days while we have been waiting for it for such a long time? Rush is not a good way if you want something to be done properly.

  6. #96
    Chief Warrant Officer Beagle's Avatar
    Join Date
    Jun 30 2001
    Location
    Holy Roman Empire
    Posts
    3,384
    Quote Originally Posted by Rożek View Post
    Try CTF KnD Level Up. Nobody takes the west officer slot because everyone who has played it knows how it ends


    I haven't said anything about postpoining anything but is there any problem for you to postpone the patch for a few next days while we have been waiting for it for such a long time? Rush is not a good way if you want something to be done properly.
    C'mon, do you ever play russians in OA? All old ArmA II models light up plain bright white in TI...you know how this ends. That's far worse because you can not simply choose a "camoX" or black face in your user profile.
    Last edited by Beagle; Nov 7 2011 at 21:05.

  7. #97
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
    Posts
    5,952
    Quote Originally Posted by Beagle View Post
    C'mon, do you ever play russians in OA? All old ArmA II models light up plain bright white in TI...you know how this ends. That's far worse because you can not simply choose a "camoX" or black face in your user profile.
    This needs fixing. Sadly BIS doesn´t seem to have the time for it...

  8. #98
    Quote Originally Posted by Tonci87 View Post
    This needs fixing. Sadly BIS doesn´t seem to have the time for it...
    TI is an OA feature, content fixes for A2 (Standalone) were afaik long closed already.
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  9. #99
    CWR² Chief Beta Tester OMAC's Avatar
    Join Date
    Dec 30 2010
    Location
    Colorado, USA
    Posts
    1,522
    Quote Originally Posted by Sickboy View Post
    TI is an OA feature, content fixes for A2 (Standalone) were afaik long closed already.
    Well, many A2 content fixes have recently been made, mainly by Jezuro

    http://forums.bistudio.com/showthread.php?t=125190

    and will apparently be included in 1.60RC

    http://forums.bistudio.com/showpost....6&postcount=57

    Are you saying that these fixes will not work for A2 standalone, just for CO?

    Iron Front: Liberation 1944 Beta Tester
    Take On Helicopters: Rearmed Beta Tester
    OMAC Mission Pack 1
    Tactical Withdrawal mission for Iron Front Liberation 1944
    A Mine In South Asia
    PC/video specs

  10. #100
    Well first off I'd say that Mission fixes are different from other content (data) fixes.

    Second I think that "Applying TI maps to models", aka adding new features, is not a fix, but rather an upgrade :P

    Third I think that they might even not be able to add TI maps to the models, if the models need to remain compatible with A2 original, unless A2 would be adjusted for it etc. Sounds quite far fetched.

    I think we will see MLOD's for A2 Standalone and maybe even OA at some point - this would be an excellent moment for the community to step up and apply the TI maps.


    As to the inclusion of A2 (Standalone) mission fixes, I have commented before, such fixes should not be included in the patch of OA itself,
    but perhaps the OA patch will include an A2 (standalone) patch with mentioned fixes - which then should also be released seperately (I think we've seen this before).

    This is all based on what history tells us, of course things can change, and otherwise .. "exceptions confirm the rule" (Dutch saying direct translation).

    And to answer the question specifically; the A2 mission fixes should work just fine on A2 Standalone (no need for OA/CO).
    Last edited by Sickboy; Nov 8 2011 at 14:33.

Page 10 of 13 FirstFirst ... 678910111213 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •