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Thread: Carving

  1. #1

    Carving

    I'm really confused... am I doing something wrong... I've made a box with a cylinder jutting out of the fron.. I'm creating another cylinder and putting it so it goes through the two but doesnt make a hole all the wat through.. Then with the last cylinder highlighted and pressing carve... Loads of lines appear making me thing I should now have my carved hole but I check it in o2 ... and nothing appears to have changed.. What am I doing wrong?

    I tried searching but to no avail... Any help would be much appreciated...


  2. #2
    never could figure that out

  3. #3
    Having done some more searching I found Gnat has posted this question before. Apparantly its only for the 2d and it still leaves in the vertices that it "carves"..... I was expecting it to be more like the carve tool I've used in other programes but alas not....

    Here is the link http://forums.bistudio.com/showthrea...ighlight=carve

  4.   This is the last Developer post in this thread.   #4
    I've been using the carve-function quite successful.

    Once you "carved" a section, the faces will still remain.
    Just select them and use "Topology -> Break Welds". Now you have two independent sections. Deselect the one you want to keep and then delete the other.

    Though the carve-fuction is nowhere near as nice as the one in Valve's Hammer tool, but it gets the job done. Just remember that O2 is these days not used for artistic model creation. At least not at BIS/BISim. It is merely a tool to get content configured and ingame. Like a conveyor belt between maya and the game.

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