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Thread: Grenades - Gameplay

  1. #11
    Warrant Officer Slatts's Avatar
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    id like some sort of system that gives you a rough idea of where the frag is gonna go, like in MGS4 but more transparent so its more discrete

    i know stopping and throwing is annoying sometimes but i 99% of the time dont feel i need to throw a nade while moving


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  2. #12
    the grenade just needs a sepaarte button selector, thats all. and maybe the hability to throw it while walk like in Arma 1. I dont want an arcadish trajectory line, I learned how to trhow it and the necesary force/button hold, to hit the target

  3. #13
    Please share different types of grenades in the sub-weapons, and to designate a separate button on the 'G' throw grenades, the ability to throw grenades at jogging, with little interruption

    ---------- Post added at 12:35 ---------- Previous post was at 12:34 ----------

    Maby SHIFT+G change type of grenades!

  4. #14
    Yes, grenades need to be separate weapon class so can be selected directly.

    This would allow for over/under throw modes.

    As button is pressed a power bar moves so we can learn the trajectories at various strengths.

    Would be useful for the left arm to come up and indicate the throw point so we can aim for windows etc.

  5. #15
    Quote Originally Posted by b00ce View Post
    How bout like VBS2 where there's a projected trajectory shown to the player?
    Something like this or just some sort of animation circle on the ground showing the intended landing area please for the love of god. I love ArmA to death but good god I've been playing for 3 years now and I STILL can't get my grenades to go where I want them. It is possibly the most unintuitive grenade throwing system of any game I've ever played.
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  6. #16
    I think a VBS2 style trajectory path, so that we stand a better than zero chance of getting one through a window
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  7. #17
    Sergeant VampyricTyrant's Avatar
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    Quote Originally Posted by DMarkwick View Post
    I think a VBS2 style trajectory path, so that we stand a better than zero chance of getting one through a window
    no that's bad, VBS has this style for training purposes, it's not a game about skill. I suggest the CoD or Counter-Strike style. This way IF you know how to play and have skill, you can land your nades EXACTLY where you want to.
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  8. #18
    Well, I'd rather my avatar already knows how to throw, in the same way he already knows how to reload and operate a tank

  9. #19
    Maybe if when you're aiming forward they don't spaz throw the grenade up in the air!
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  10. #20
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by b00ce View Post
    Well, in real life you can have a feel for what the trajectory will be. You don't have that in a video game (Especially now when the longer you hold the mouse button the farther it goes.)
    the new system is superb. all you need to do is count 1000-2000-3000-4000... every "1000" to wait translates in 10 meters throwing distance.

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