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Thread: Grenades - Gameplay

  1. #1

    Grenades - Gameplay

    I looked everywhere and found nothing.

    Will the way of throwing grenades change? Stopping and performing a slow-mo animation is not nice. I would personally want just a classic fps style, throwing grenades while moving and give force with the speed of your body/or holding down the mouse button so that you would be able to achieve banana style curves, finally the amount of time that you want to hold the grenade to your hand with the grenade armed must be limitless, so you can throw when you want. Any who has played a classic FPS Like CS would understand (or thrown rocks to his friends :PP).
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  2. #2
    Let's really really really hope so. It needs balance. The thrower needs to have some idea where it's going, if you look at AA2/3 they use a supporting arm to visualise where it's going to go. +1.
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  3. #3
    +1 on AA2/3 like system

  4. #4
    Master Gunnery Sergeant b00ce's Avatar
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    How bout like VBS2 where there's a projected trajectory shown to the player?

  5. #5
    Hax. Lacks some kind of player skill. But meh, up to BIS. =) I'd thumbs up for any improvement.

  6. #6
    Master Gunnery Sergeant b00ce's Avatar
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    Well, in real life you can have a feel for what the trajectory will be. You don't have that in a video game (Especially now when the longer you hold the mouse button the farther it goes.)

  7. #7
    Chief Warrant Officer Daniel's Avatar
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    I'd like to see a very discreet trajectory system.
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  8. #8
    Gotta love throwing a nade and see the enemy coming around a corner and like it was in slow motion you see your arm slowly moving forward and the nade flying... then 10 seconds later you are finally out of the animation.... but dead
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  9. #9
    Quote Originally Posted by VampyricTyrant View Post
    I looked everywhere and found nothing.

    Will the way of throwing grenades change? Stopping and performing a slow-mo animation is not nice. I would personally want just a classic fps style, throwing grenades while moving and give force with the speed of your body/or holding down the mouse button so that you would be able to achieve banana style curves, finally the amount of time that you want to hold the grenade to your hand with the grenade armed must be limitless, so you can throw when you want. Any who has played a classic FPS Like CS would understand (or thrown rocks to his friends :PP).
    I have mentioned it.
    http://forums.bistudio.com/showpost....8&postcount=24

  10. #10
    best way to improve the grenades as well as making them more realistic

    make them thier own selectable weapon, much like launchers and sidearms.

    when you select a nade, sing/holster weapon and pull out a grenade. switching fire modes changes the throw type, and holding down trigger adds strength to the throw (although it should add a little slower than currently implemented, with on screen throw strength indicators even with cross hairs turned off), and (as others mentioned) the throw only occurs when you release the trigger. when you click the right mouse (iron sites) you raise your other hand giving a general idea of where the grenade will land and its trajectory.

    additionally give all thrown weapons approximately the same trajectory. currently the frag grenade is thrown a 45 degree angle to where you aim wile smokes and strobes are thrown at a flat trajectory. this allows frags to be thrown like a friggin pro baseball player wile smokes are a little more realistic in 'average' distance.
    also i hope that the grenades are not covered in a thick coat of rubber
    with the new physx hopefully grenades will preform a little more realistically
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