thats part of the code. it allows them to fly at night without the aircraft lights on.
thats part of the code. it allows them to fly at night without the aircraft lights on.
Shouldn't they return to Aware upon exiting the chopper?
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
It still doesn't work, chopper wont land, and it don't confirm arrival on position. ozzyt109 help, please.
yer it is on my end as its a relatively new feature (started working on the recce side and did some experiments at night and noticed the lights) it shouldnt make a massive difference though.
marek what other addons are you using, is it transport, medevac or both, does the auto land option work at all
Ozzyt both, and auto land doesn't work too. addons... im' using a lot of addons, ace is is basic, but i will try to turn them off and then play your mission.
new version is in the making, testing bugs. im gonna try and make a different system to get helicopters to land to try to solve issues,
new features:
-actual casevac
- cas strafing
- reworked landing system (WIP)
- reworked JDAM
- Reworked Recce system using new commands
- potential airtransport artillary (pre WIP)
the casevac system has taken a bit of priority atm. it includes the AI (yes AI) grabbing wounded (unconscious or hit in legs) and loading them into vehicles. ATM this uses an ace functions but im trying to remove an error if ace isnt used.
JDAM is being redone as i dont like the accuracy of the current system.
strafing is working but i cant garuntee accuracy ( i guess that relatively real)
hoping to get this out before 28th as i start a new job then so may be off modding for a little while as i settle in
to aid this if anyone knows how to detect if ace if running please let me know
Ozzyt109
Sounds great ozzyy!
Keep going mate.
Checking if ACE is present
if (isClass(configFile >> "CfgPatches" >> "ace_main")) then { \/* ACE is available *\/ } else { \/* ACE is NOT available *\/ };
from this page:
API - ACE Wagn
CASEVAC would be nice! Look forward to it.
ta panther.
the casevacs working well my end, slight issue with testing, cant seem to get any of my guys injured, (just having to shoot them in the legs). its looking good for release by end of next week. (no promises though).
Last edited by ozzyt109; Aug 19 2012 at 09:22. Reason: typos