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Thread: Airfield Support Package

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  1. #1

    Airfield Support Package

    Airfield Support
    Author: Ozzyt109
    Version: 2.1

    Download link
    http://www.2shared.com/file/0XdRs8le...pport_v21.html
    http://www.armaholic.com/page.php?id=15157

    http://imageshack.us/photo/my-images...017390193.jpg/
    http://imageshack.us/photo/my-images...017385721.jpg/
    http://imageshack.us/photo/my-images...710342124.jpg/


    Brief
    This script pack adds multiple support features for the player to use.
    the features include:
    -Helicopter Transport
    -Helicopter Gunships
    -CAS(autonomus/JDAM/Strafe)
    -Medevac (actual extraction)
    -Supply convoy
    -Ammo Drop
    -Vehicle Drop
    -Engineer Support
    -Artillery
    -Recce's

    it also add some squad commands
    -Assault Position
    -HC assemble/disassemble CSW's
    -Assault house
    -Clear Compound

    Change log
    2.1
    added cas strafe
    fixed compound clearance
    modified vehicle drops
    recce based of LOS
    Actual extraction in CASEVAC

    2.0
    added dialogs
    added spawn mode
    added house assault
    added compound clearing
    organised folder
    bug fixes

    Installation
    merge the mission with your own and copy the scripts across
    SPAWN MODE
    in the editor there will be a logic called jetspawn. set the first variable to true to enable spawn mode if there are no other jets.

    How To
    use the communication menu(0-8) to access the features
    this will open a dialog box, input the required grid (8 figure grid refence), for transport and medevac choose landing type remember green smoke to land red to abort. I tried to make the dialog easy to use.
    most of the squad command is mapclick / cursor point.
    assault position is have the croshairs over a position then execute the command (0-8-2-1) this will initiate the assault, recommend puttion the selected units at the end into engage at will.
    assault house is the same as assault position however you need to have the assaulting party selected before issuing command.
    compound clearing is simlar to assault house
    - select assault team
    - send order
    - map click center of compound
    - action menu stack up behind me ( gets every one immediately behind you)
    - entry point (red or green) red if member of assault team has satchel charge green if not. point croshairs and entry point and then send action
    - breach and clear, send it wait 5 seconds and blow the wall if red, enter the compound via enrty point.
    - clear house, point at house and select
    - all clear removes all actions

    special note
    the extraction of crew is autonomus just meet up with the crew and use the action request extraction to send a extraction helicopter

    I'm not Brilliant at describing what the process is as it has evolved to my requirements so if you have any issues with things not working as they should let me know on the BI forums thread and I will resolve ASAP

    Issues
    stobe landing not fully tested


    Thanks to
    [GLT]Myke
    Das Attorney
    Kylania
    Draper
    Mandoble
    Morten for his dialog tool
    SAoK for LOS Scripts
    many others for insperation and example scripts that I learned how to use commands from
    Last edited by ozzyt109; Mar 17 2013 at 20:24. Reason: UPDATE

  2. #2
    Second Lieutenant Kremator's Avatar
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    Need another decent mirror please. Gamefront is ridiculous.

  3. #3
    Thanks for informing us about your release

    Release frontpaged on the Armaholic homepage.


  4. #4
    Issues
    some script errors
    As I also have a similar system I've been working on I thought I'd take a look and noticed my .RPT file was flooded with errors, as well as calls not completing.

    Good attempt though, looking forward to improved versions in the future.

  5. #5
    None of the choppers want to land even after smoke is thrown.

  6. #6
    Private First Class
    Join Date
    Jul 1 2009
    Posts
    32
    Author of the Thread
    take a look and noticed my .RPT file was flooded with errors, as well as calls not completing.
    yeah need to tidy up the code to stop this just wanted to get it out for use
    None of the choppers want to land even after smoke is thrown.
    are you throwing the correct smoke (green) sorry forgot to mention on the orig release, had a large readme detailing all the features and how to use that got lost on my computer

  7. #7
    I downloaded this and merged it onto a domination map I was working on. Copied the scripts folder over into my map, have all the assets on the map but dont have an anything available when I press 0 then go to communication. Any thoughts. It's obviously operator error on my end since every else is working. :-P

  8. #8
    Private First Class
    Join Date
    Jul 1 2009
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    Author of the Thread
    Quote Originally Posted by 7akata View Post
    I downloaded this and merged it onto a domination map I was working on. Copied the scripts folder over into my map, have all the assets on the map but dont have an anything available when I press 0 then go to communication. Any thoughts. It's obviously operator error on my end since every else is working. :-P
    yeah, I noticed this when I recently merged it with a warfare mission.
    in the AirSupinit.sqf (from memory) put in a sleep 30; at the start to allow for the domination scripts to load, that worked for me, let me know how it goes

  9. #9
    In the airfield_support mission folder, in the init.sqf (The only one I could fine close to what you said), It only had one line. It now says

    sleep 30;
    execVM "scripts\supinit.sqf";

    Assuming I did that correctly, it still wasn't working.

    Edit: Bring up radio, then communications (8), and then it's just blank.

  10. #10
    Private First Class
    Join Date
    Jul 1 2009
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    Author of the Thread
    ok i'll try merging it with a domination on my end and tell you how i get it to work. as a side note not sure how it would work multiplayer, as its not been tested as such

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