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yurapetrov

Seahawk Addon By YuraPetrov

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US Navy Seahawks

This addon contain US Navy Seahawk helicopters: SH-60B, SH-60F, HH-60H.

hh60h15.jpg

Features

- Folding rotors

- FLIR turret

- Working Torpedoes with Mando Missile

- Fastroping

Located under

BLUEFOR -> US Navy -> Air -> SH-60B Seahawk

BLUEFOR -> US Navy -> Air -> SH-60B (AGM-119B Penguin)

BLUEFOR -> US Navy -> Air -> SH-60B (3 x MK-54 Torpedo)

BLUEFOR -> US Navy -> Air -> SH-60B Seahawk (folded rotors)

BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk

BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk (folded rotors)

BLUEFOR -> US Navy -> Air -> HH-60H Rescuehawk

BLUEFOR -> US Navy -> Air -> HH-60H (2 x M240)

CHANGE LOG

beta 1.6:

- Added HH-60H Rescuehawk armed with Hellfires missiles;

- Added HH-60H (2xM240) armed with M240 machineguns;

- Removed FLIR and Hellfires from SH-60F Oceanhawk, because real one can't carry them;

- Added new sounds by LordJarhead in separate file yup_bhsounds.pbo;

- Fixed minor bugs in shadow lod.

beta 1.5:

- Fixed sharping edges on rotor blades;

- Added SH-60F Oceanhawk with it's folded version;

- Added working Flares;

- Added thermal view to FLIR.

beta 1.4:

- Retextured M299 Hellfire rockets rack;

- Minor changes in actions;

- Fixed bug when player can't open cargo door from back seat;

- Fixed bug when player can't open copilot door from gunner seat;

- Fixed bug when player can start folding sequence before rotor blades are stopped rotation after engine off;

- Added restriction to open pilot and copilot doors at speeds exceeding 10 km/h;

- Added third light at bottom which lights in the area under the winch;

- Added some advisory/caution lights on instruments panel;

- Modified instruments panel texture and material;

- Airframe turned back by 3 degrees, so then stable hover blades are level to the ground;

- Added animation for resque hoist: to hide hoist call "<heli> animate["HoistHide",1];", to unhide "<heli> animate["HoistHide",1];";

- Added transparency to chopper's icon.

beta 1.3:

- Tweaked landing gears;

- Fixed texture bug in cockpit.

beta 1.2:

- Fixed bouncing effect, when landing on Nimitz or LHD;

- Moved higher the headlights, so player can see the way in front a bit better;

- Instruments more accurate.

beta 1.1:

- Added version with folded rotors, please do not place it on the air :-)

- Changed thrusttime for penguins, now it sets to 24;

- Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist";

- Fixed small bug in one normal map texture;

- Added small test mission.

Download 60MB US Navy Seahawks beta v1.6

mirror on YuraPetrov.com

BONUS:

Helicopters from HSL-51 "Warlords'

warlordsg.jpg

Required original yurapetrov's US Navy Seahawks.

Download 12MB

mirror on YuraPetrov.com

mirror on GameFront.com

SH-60B from HSL-43 "Battlecats"

battlecatssh60b3.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on YuraPetrov.com

mirror on GameFront.com

SH-60B from HSL-46 "Grandmasters'

grandmasterssh60b1.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on YuraPetrov.com

mirror on GameFront.com

SH-60F from HS-6 "Indians"

sh60f3.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on YuraPetrov.com

mirror on GameFront.com

SH-60F from HS-8 "Eightballers"

sh60f4.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on YuraPetrov.com

mirror on GameFront.com

All helicopters has high-detailed interiors

sh60b.jpg

sh60f1.jpg

7thflt2.jpg

Edited by yurapetrov
Updated to beta version 1.6

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Congrats mate, outstanding work! You might include some example missions with few sea targets here and there.

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Very nice addon thank you

I have a problem though except Hellfires I cant fire any other weapons at target. I first choose to lock on a target but and then press fire but no missiles are fired. What am I doing wrong.

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Some constructive criticism

The Penguin missile is very well done, but you should tweak the initTime to half a second more.

You should add radar warning and countermeasures.

It is a matter of adding four memory points in the memory LOD called

flare_launcher_1

flare_launcher_2

flare_launcher_1_dir

flare_launcher_2_dir

and add this to the config

radarType = 4;
LockDetectionSystem = 8;
IncommingMisslieDetectionSystem = 16;
Driverhasflares = True;
weapons[] = {"CMFlareLauncher"};
magazines[] = {"120Rnd_CMFlareMagazine"};
memoryPointCM[] = {"flare_launcher_1","flare_launcher_2"};
memoryPointCMDir[] = {"flare_launcher_1_dir","flare_launcher_2_dir"};

And to make compatible your penguin missile with GNAT´s frigates

Add this to the yup_AGM119BAmmo class in the cfgammo class

weaponLockSystem = 16 +  4;
cmImmunity = 0.8;

And this to the yup_AGM119BLauncher class in the cfgweapons class

WeaponLockSystem = 8;
cmImmunity = 0.8;

I would suggest increasing the thrust time value in the cfgammo class. It is a little bit low compared with GNAT's missiles

Mmm

I cannot get the torpedoes to work, even when loading Mando missile Init logic

Outside of this a top class addon.

This is, in my opinion, a "MUST HAVE ADDONtm"

:yay:

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I cannot get the torpedoes to work, even when loading Mando missile Init logic

You need the init and the setup full, then you can drop sonobuoys, switch to Mk54 mode and lock on targets provided by the sonobuoys, and then you can drop the torpedoes.

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Thank you so much for the release, i was really eager to use this : D

Did a small test, everything looked very detailed :thumbsup:

Once again thanks for making it.

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what is the script (if any) to spawn an aircraft with the blades folded so i can put them on the deck of the nimitz in close proximity to each other? i didnt see it in the read me nor did i see an option to fold blades with the engine off

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I've been thinking and is there any way to stop what i call bouncy syndrome (constant damper bouncing) when i land it either in the Nimitz or the LHD?

Maybe a deck-lock style scripted feature to lock the dampers when you land on carriers, so you can stop it from bouncing all the time its standing there.

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nice work mate. Nice looking model

Maybe a deck-lock style scripted feature to lock the dampers when you land on carriers, so you can stop it from bouncing all the time its standing there.

You can script that behaviour yourself if you need to. no need for the addon maker to do everything for you

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Whoa, very nice!

Are you planning to add a camera view to the guy who seat in the back?

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Nice work man....i had a great time testing these(sorry i havnt been able to provide much feed back tho, been very busy with RL) but ill try to be there more for you this time! i may have some more stuff for you for your blackhawks pack if i find the models i made on my labtop!

Dave,

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Congrats mate, outstanding work! You might include some example missions with few sea targets here and there.

Ok. I'm include test mission in beta 1.1

Some constructive criticism

The Penguin missile is very well done, but you should tweak the initTime to half a second more.

You should add radar warning and countermeasures.

............

Thanks! I added your code in next version.

I got error about class CMFlareLauncher not exist in Arma2.

Indeed great work Yura :)

i made some quick shots while testing it

http://imageshack.us/g/713/arma2oa2011090415515286.png/

Thanks! Very nice shots!

I've been thinking and is there any way to stop what i call bouncy syndrome (constant damper bouncing) when i land it either in the Nimitz or the LHD?

Maybe a deck-lock style scripted feature to lock the dampers when you land on carriers, so you can stop it from bouncing all the time its standing there.

How to lock the dampers? Anybody can help me to stop bouncy syndrome?

Whoa, very nice!

Are you planning to add a camera view to the guy who seat in the back?

No. Guy in the back just a passanger :-)

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