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Thread: Bush's Geotypical Microterrains - Source Files & Beginners Guide

  1. #1
    CWR² Developer Bushlurker's Avatar
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    Bush's Geotypical Microterrains - Source Files & Beginners Guide


    Bush's Geotypical Microterrains - A Beginners Guide

    1st Edition



    Finally, as promised quite some time ago , here's the first of my "microterrain" Source File packages, plus a fairly detailed Beginners Guide... (42 page/18,000 word pdf file with clickable main index).

    This guide is primarily designed to accompany the Bush's Geotypical Microterrains series of source files packages. As such, it's not really a complete, from-scratch, teach-you-everything-you'll-ever-need-to-know-about-terrainmaking tutorial. However, there is a pretty comprehensive "beginners" section which, after some initial install and setup instructions, directs you to Sgt Ace's Tutorial - thereafter, the rest of this guide is more like a mechanics manual - the simple mechanics of getting basic terrain structures working and in-game are discussed in some detail... the files you need, what they are, what they do and where to put them.

    After an introductory setup section for beginners, the main part of this guide takes the form of a walkthrough of the Afghan Valley - Ghor Province example terrain source files. As we consider each folder and file, there's instructions on repathing and renaming each of the example files into your own "Namespace" or "Tag Folder", including renaming the terrain itself. By the end of the guide, the reader should have a complete and working renamed version of Afghan Valley... your terrain now, and your working structure! You can use that as a basis for your own project - adding your own enhancements to that basic framework, or use the whole folder structure as a project template.

    Some of those enhancements will be illustrated by subsequent terrains in the series - with "advanced-level" appendices added to the end of the guide. Etah Plateau, for example, will include custom "terrainHit" sounds (footsteps to you and me), and appropriate discussion of the extra files and steps involved will be added to the guide. The Faffindale source files pack will contain its associated WorldTools project file, so there'll be some brief matching discussion of basic forest masks and importing vegetation, etc.

    What's not discussed much, if at all, is any of the truly creative stuff, like sculpting heightmaps, or painting Satellite or Mask files. Nor will I be covering roads, or placing buildings and objects, etc. When you get to that creative stage there's a wide variety of options - real or artificial heightmaps? satellite or hand-painted satmaps? Regardless of how you choose to actually make these parts of your terrain project, the final result will depend on one common factor - getting them into Visitor in a coherent structure it expects, then getting that terrain through binarization and into the game. This guide will focus on that basic, practical procedure at a very simple "entry" level.


    I'll release subsequent terrain source files packages plus a matching updated version of the guide as and when my other commitments allow...

    Download

    Bush's Geotypical Microterrains - A Beginners Guide. 1st Edition.
    Armaholic Mirror - Guide & Source Files Link


    Additional Downloads
    Bush's GM Heightmap Bonus Pack #1
    Full details in this post

    Credits & Thanks
    Spoiler:


    B
    Last edited by Bushlurker; Mar 23 2012 at 19:22.

  2. #2
    Master Gunnery Sergeant ArmAriffic's Avatar
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    Sweet
    Last edited by ArmAriffic; Sep 5 2011 at 07:07.
    Spoiler:

  3. #3
    your my hero.
    thx


  4. #4
    Thanks Bush Amazing
    Last edited by kimmo; Sep 5 2011 at 12:54.

  5. #5
    Retired Moderator Foxhound's Avatar
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    Release frontpaged on the Armaholic homepage.



    The source files are available for download on the Beginners Guide downloadpage!

  6. #6
    Nice !! That´s what i was waiting for !!!
    ------------------------------------------------------
    Arma2 FXAA Blog : a2fxaa.blogspot.com / updated to ARMA3 soon

  7. #7
    Thank you for this!
    Combat Space Enhancement
    Support us in the MANW Contest!

  8. #8
    Strange ...

    i tryed your Tutorial now 2 times . First exactly as you wrote ...retagged everything etc. Works so far in Visitor and looks nice in Buldozer. After Binpbo i got hunderts of errors in the log file and the map dont show up in arma.

    second try with Bush\ Tag as they were and P:\Bush\AfghanValley

    same thing ... i dont know what to do now The P Drive is set up via ARMA2P, without errors etc ... all fine.

    and Idea Bush ?

    Code:
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.noDetailDist'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.fullDetailDist'.
    '/' is not a value
    Cannot open object ca\plants_e\clutter\c_brush_hard_ep1.p3d
    Cannot open object ca\plants_e\clutter\c_brush_soft_ep1.p3d
    Cannot open object ca\plants_e\clutter\c_plants_violet_ep1.p3d
    Cannot open object ca\plants_e\clutter\c_plants_white_ep1.p3d
    Cannot open object ca\plants_e\clutter\c_weed_thistle_ep1.p3d
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.Rain'.
    No entry '.raindrop'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.skyObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.starsObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.pointObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.horizontObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.haloObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.Weather'.
    No entry '.Overcast'.
    No entry '.Lighting'.
    No weather defined in .Overcast
    No lighting defined in .Lighting
    No entry '.ThunderboltNorm'.
    No entry '.model'.
    '/' is not a value
    No entry '.soundFar'.
    Size: '/' not an array
    No entry '.soundNear'.
    Size: '/' not an array
    No entry '.ThunderboltHeavy'.
    No entry '.model'.
    '/' is not a value
    No entry '.soundFar'.
    Size: '/' not an array
    No entry '.soundNear'.
    Size: '/' not an array
    No entry '.temperatureDayMax'.
    Size: '/' not an array
    Size: '/' not an array
    Warning: expected 12 values in the array , but only 0 present
    Size: '/' not an array
    Size: '/' not an array
    Size: '/' not an array
    Error: unable to load content of the array 
    No entry '.temperatureDayMin'.
    Size: '/' not an array
    Size: '/' not an array
    Warning: expected 12 values in the array , but only 0 present
    Size: '/' not an array
    Size: '/' not an array
    Size: '/' not an array
    Error: unable to load content of the array 
    No entry '.temperatureNightMax'.
    Size: '/' not an array
    Size: '/' not an array
    Warning: expected 12 values in the array , but only 0 present
    Size: '/' not an array
    Size: '/' not an array
    Size: '/' not an array
    Error: unable to load content of the array 
    No entry '.temperatureNightMin'.
    Size: '/' not an array
    Size: '/' not an array
    Warning: expected 12 values in the array , but only 0 present
    Size: '/' not an array
    Size: '/' not an array
    Size: '/' not an array
    Error: unable to load content of the array 
    No entry '.overcastTemperatureFactor'.
    '/' is not a value
    No entry '.blackSurfaceTemperatureDelta'.
    '/' is not a value
    No entry '.whiteSurfaceTemperatureDelta'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.seaTexture'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.Rain'.
    No entry '.texture'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.seaMaterial'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.shoreMaterial'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.shoreFoamMaterial'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.shoreWetMaterial'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.terrainMaterial'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.clouds'.
    []: '/' not an array
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.clouds'.
    []: '/' not an array
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.clouds'.
    []: '/' not an array
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.clouds'.
    []: '/' not an array
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.clutterGrid'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.clutterDist'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.noDetailDist'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.fullDetailDist'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.Rain'.
    No entry '.raindrop'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.skyObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.starsObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.pointObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.horizontObject'.
    '/' is not a value
    No entry 'X:\BIS TOOLS\BinMake\Binarize\bin\config.cpp/CfgWorlds/AfghanValley.haloObject'.
    '/' is not a value
    Cannot load material file bush\afghanvalley\data\layers\p_000-000_l01_n.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_000-000_l01_n.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_000-000_l01_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_000-000_l01_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_n_l01_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_n_l01_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_n_n_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_n_n_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_l00_n_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_l00_n_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_l00_l01_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_001-000_l00_l01_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_n_l01_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_n_l01_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_n_n_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_n_n_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_l00_n_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_l00_n_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_l00_l01_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_002-000_l00_l01_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_003-000_n_n_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_003-000_n_n_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_003-000_l00_n_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_003-000_l00_n_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_003-000_l00_l01_l02.rvmat.
    Cannot load material file bush\afghanvalley\data\layers\p_003-000_l00_l01_l02.rvmat
    Cannot load material file bush\afghanvalley\data\layers\p_004-000_n_n_l02.rvmat.

  9. #9
    CWR² Developer Bushlurker's Avatar
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    Author of the Thread
    aaah!

    Looks like you're missing all the Arrowhead stuff - do you have Arrowhead installed? or CO?
    The terrain itself would probably work OK in Visitor & Buldozer, even with an Arma2-only setup - the config and the Takistan parameters & clutter don't kick in until the binarizing stage - which is where it seems theres a problem....

    I made a big thing about the terrains "requiring CO" (mostly), but I forgot entirely about the guide... I'll amend the first post to mention that... my apologies if that's what the problem is...

    B

  10. #10
    Quote Originally Posted by Bushlurker View Post
    aaah!

    Looks like you're missing all the Arrowhead stuff - do you have Arrowhead installed? or CO?
    The terrain itself would probably work OK in Visitor & Buldozer, even with an Arma2-only setup - the config and the Takistan parameters & clutter don't kick in until the binarizing stage - which is where it seems theres a problem....

    I made a big thing about the terrains "requiring CO" (mostly), but I forgot entirely about the guide... I'll amend the first post to mention that...

    B
    Sure i have Arma2 , Arrowhead , BAF and PMC installed ..all working with tons of addons , maps etc ... as CO installed correctly ... strange

    just checked again : Cannot open object ca\plants_e\clutter\c_brush_hard_ep1.p3d
    the file is there ! also all other _e Folder from Arrowhead , even the BAF and PMC folders are in CA on P Drive
    Last edited by EOOQE; Sep 5 2011 at 21:22.

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