Page 1 of 4 1234 LastLast
Results 1 to 10 of 37

Thread: WW4 + LOL Test Server

  1. #1
    Master Gunnery Sergeant Zulu1's Avatar
    Join Date
    Feb 19 2006
    Location
    Los Angeles, CA. USA
    Posts
    1,349

    WW4 + LOL Test Server

    Hey Guys,

    I just converted my server over to WW4_2.5 plus LOL addons. It seems to be working well and WW4 anims work without crashing

    My connection is weak on the upload side so be patient with the possible high pings.

    Zulu's WW4 Test Server
    75.4.16.189

    Get LOL clan addons at http://www.nakedsquid.com
    Last edited by Zulu1; Sep 1 2011 at 03:24. Reason: my IP changed on me
    [Abit Fatal1ty + Intel 630 P4 3ghz + 3gb DDR2 ram (PC4200 Dual Channel) + eVga GT240 512mb DDR5 (Overclocked) + Sound Blaster Fatal1ty x-fi

  2. #2
    will chk today 5-7 PM CET

  3. #3

  4. #4
    well i joined to server at lunchtime.
    CTD on client side after 3 sec play.
    more tests afternoon

    ---------- Post added at 03:05 PM ---------- Previous post was at 03:04 PM ----------

    Quote Originally Posted by Sanctuary View Post
    Be sure to get the patch 1 to fix the remaining bugs of the default WW4 2.5
    sure!

    ---------- Post added at 04:47 PM ---------- Previous post was at 03:05 PM ----------

    sorry by fault i loaded in Zekmod Deluxe too.
    its also contains some custom anims on client side.
    thats why crashed
    not anymore.

  5. #5
    Master Gunnery Sergeant Zulu1's Avatar
    Join Date
    Feb 19 2006
    Location
    Los Angeles, CA. USA
    Posts
    1,349
    Author of the Thread
    Thanks Sanctuary.

    The server is now patched to patch1.

    I see a surprising amount of activity including some familiar players from LOL and Recon clans. Some people actually had WW4 mod.

    1:13:58 gum uses modified data file - RES;@[lol];@LOLextras;@LOLExtras2;@LOLislands;llaumax;@ww4mo d25
    4:07:13 Incubus uses modified data file - RES;@[LOL];@LOLextras;@LOLExtras2;@LOLIslands;@ww4mod25;@Zek modDeluxe << fail
    4:59:31 Hoopmoy uses modified data file - RES;@lol;@lolextras;@lolislands;@lolextras2;@ww4mo d25
    5:42:55 QWESTERS uses modified data file - RES;@recon;@jam3;@isles;@reconextra1;@llaumax <<fail
    13:38:48 tom34 uses modified data file - RES;@ww4mod25
    13:46:18 LetMePlay uses modified data file - RES;@ww4mod25
    Thanks for playing.

  6. #6
    Cool, Zulu! Thanks for putting this up. Are there any WW4 specific missions on the server?
    TacOps Server: feel free to play!
    The Great Gordo on Twitter:
    @gordonkeith That's when I press the universe to my pants.
    RT@DeepakChopra: When an electron vibrates the universe shakes.

  7. #7
    Master Gunnery Sergeant Zulu1's Avatar
    Join Date
    Feb 19 2006
    Location
    Los Angeles, CA. USA
    Posts
    1,349
    Author of the Thread
    @Anguis

    Not yet but I'm sure Incubus is working on some already.

  8. #8
    my ofp closes automatically.
    also i need a "ww4_weaponry" addon.
    ww4mod25 + patch is installed :/

  9. #9
    Quote Originally Posted by Anguis View Post
    Are there any WW4 specific missions on the server?
    yes i made 5 missions specific for WW4mod.
    come and try it.
    we are 4 playing on server atm

    heres some short vids from server:
    http://www.youtube.com/watch?v=gy4R3bq6zhE
    http://www.youtube.com/watch?v=h-Rcp...eature=related
    http://www.youtube.com/watch?v=DU9h6...eature=related

    ---------- Post added at 04:25 PM ---------- Previous post was at 04:11 PM ----------

    Quote Originally Posted by supersoft View Post
    my ofp closes automatically.
    also i need a "ww4_weaponry" addon.
    ww4mod25 + patch is installed :/
    same error pop up sometimes in briefing on MP server but we can play after load without any problems.

  10. #10
    The WW4_Weaponry error is something i noticed several months ago when playing some multiplayer missions.
    I found the source of the problem : when creating and saving a mission in multiplayer, the WW4_Weaponry class was not saved in the mission.sqm addon list for reason i never understood (as everything seemed to be correctly defined in configs.

    I fixed this problem by making the WW4_Weaponry (it the cfgpatch name of the ww4_magazines.pbo own config.cpp) to be preloaded by OFP/CWA (it's listed in the config.cpp preload addon section).

    Since fixing it, in further mp games this message never appeared anymore for any of us.

    I'm really curious as to why this is happening for you.

    Because with WW4_Weaponry being preloaded it should not be possible that it being listed as missing from a mission.sqm addon list would trigger the message again.

    As i notice you're using more than ww4, are you using a different main config.cpp that would come with one of the addon pack you're using along WW4 ?
    Or a custom config that would be missing the WW4_Weaponry entry in the addon preload section of the config ?

    in the end of the main modified config.cpp you may use for ww4+whatever other mod running, be sure you have :
    Code:
    		class WW4things
    			{
    			list[]={"WW4_Weaponry","WW4_DesertAbel","WW4_DesertAbel2","WW4_DesertEden","WW4_DesertEden2","WW4_helper"};
    			};
    listed after
    Code:
    		class ResistanceBIStudio
    			{
    			list[]={"Noe"};
    			};
    Does this happen on a specific mission ? (and then can someone upload it so i can check the mission.sqm to see if i can track the source of that new problem ?)
    Last edited by Sanctuary; Sep 3 2011 at 15:17.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •