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Thread: WW4 Modpack 2.5

  1. #241
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by Icarus View Post
    Thank you for reply Sanctuary,

    I do not own 3DSMax or Maya, so I am stuck with OFPAnim and RtmTooBox too
    By the way have you seen GMax program (http://www.turbosquid.com/gmax)
    it seems to be a free alternative to 3DSMax or am I mistaken?

    Icarus
    GMAX used to be a sort of demo version for the real (full) 3DS MAX. It's development was discontinued years ago. Not sure if it would work for animating, seeing as it's feature-limited.
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  2. #242
    I just remembered, there was a free version of Maya , Maya PLE , with some limitation obviously in comparison to the full application.
    Someone ported the RTM plugin that was only for Maya to that Maya PLE.

    I never used Maya PLE so i can't help on this (and i'm too much involved with Blender to start thinking about learning a whole new application), but could be a nicer alternative to OFPAnim, as from what i heard it's much easier than OFPAnim to animate something in Maya too.

  3. #243
    MayaPLE is discontinued, only 30day trial remains

    Icarus

    Edit: 3DSMax plugin for .rtm files seems to be working, I only have problems importing .p3d files to Gmax (gmax is a special version of 3ds max 4)
    Last edited by Icarus; May 14 2012 at 22:40.

  4. #244
    Too bad, it would have been a good alternative.
    I noticed on the Gmax wikipedia entry :
    basic animation rigging and keyframing capabilities
    Not sure the 3DSMax version of the plugin would still work on the stripped down version of it that is Gmax. Though it's worth a try.

  5. #245
    Your modder ressource mirrors seem to be down again. Could you reupload them again, please? After downloading them, I could upload them on OFPR.info for a permanent mirror.

  6. #246
    Even the mediafire links are dead !
    First time i see a mediafire link going down that "quickly" (relatively speaking) , they must have changed their policy somewhere.

    Will take a few days before i can re-upload, for when my connection will be a bit less dodgy.

  7. #247
    Hey Sanc,

    Havent been on the forums for awhile, nor OFP but I check in every now and then to see how this mod is coming along. I was just wondering what your plans were for the newest version of WW4, etc.

    Thanks and keep up the good work!

  8. #248
    This mod is a work of art, I'm trying to use this mod for a small ofp movie.

    Got one question, how can I make the AI play custom animations? Like the mover over obstacle animation (shift+s when standing)? Thank you!

  9. #249

  10. #250
    Thanks

    I re-uploaded the Modder Ressources on a mirrorcreator link, but as always no idea how much time they'll stay up so if you need them, get them without waiting months before doing it.

    On the ww4 status, currently the ww4 mod is on hiatus until i'm motivated enough again to complete everything that is stalled (vehicles to complete, patches to finish etc...) and i am finished with other matters i attend to and takes priority.

    For the animations, you can use animation with a playMove, you can use such command in a script or a waypoint by example.

    The animations classnames for that are :

    MoveOver
    MoveOver2
    MoveOverC1
    MoveOverRifle
    MoveOverCivil
    MoveOverHandGun
    MoveOverP1
    MoveOverCP1

    I don't remember which one is which, but most are the same animation , just used depending on the presence of a handgun, or a rifle, or a lack of them, or if they're on back.
    Some are the climbing animation, you'll have to try the playmove yourself to see which one is the one you want.

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