I just remembered, there was a free version of Maya , Maya PLE , with some limitation obviously in comparison to the full application.
Someone ported the RTM plugin that was only for Maya to that Maya PLE.
I never used Maya PLE so i can't help on this (and i'm too much involved with Blender to start thinking about learning a whole new application), but could be a nicer alternative to OFPAnim, as from what i heard it's much easier than OFPAnim to animate something in Maya too.
MayaPLE is discontinued, only 30day trial remains
Icarus
Edit: 3DSMax plugin for .rtm files seems to be working, I only have problems importing .p3d files to Gmax (gmax is a special version of 3ds max 4)
Last edited by Icarus; May 14 2012 at 22:40.
Too bad, it would have been a good alternative.
I noticed on the Gmax wikipedia entry :
Not sure the 3DSMax version of the plugin would still work on the stripped down version of it that is Gmax. Though it's worth a try.basic animation rigging and keyframing capabilities
Your modder ressource mirrors seem to be down again. Could you reupload them again, please? After downloading them, I could upload them on OFPR.info for a permanent mirror.
Even the mediafire links are dead !
First time i see a mediafire link going down that "quickly" (relatively speaking) , they must have changed their policy somewhere.
Will take a few days before i can re-upload, for when my connection will be a bit less dodgy.
Hey Sanc,
Havent been on the forums for awhile, nor OFP but I check in every now and then to see how this mod is coming along. I was just wondering what your plans were for the newest version of WW4, etc.
Thanks and keep up the good work!
This mod is a work of art, I'm trying to use this mod for a small ofp movie.
Got one question, how can I make the AI play custom animations? Like the mover over obstacle animation (shift+s when standing)? Thank you!
Great mod.
Thanks
I re-uploaded the Modder Ressources on a mirrorcreator link, but as always no idea how much time they'll stay up so if you need them, get them without waiting months before doing it.
On the ww4 status, currently the ww4 mod is on hiatus until i'm motivated enough again to complete everything that is stalled (vehicles to complete, patches to finish etc...) and i am finished with other matters i attend to and takes priority.
For the animations, you can use animation with a playMove, you can use such command in a script or a waypoint by example.
The animations classnames for that are :
MoveOver
MoveOver2
MoveOverC1
MoveOverRifle
MoveOverCivil
MoveOverHandGun
MoveOverP1
MoveOverCP1
I don't remember which one is which, but most are the same animation , just used depending on the presence of a handgun, or a rifle, or a lack of them, or if they're on back.
Some are the climbing animation, you'll have to try the playmove yourself to see which one is the one you want.