Zoomed in does not mean your point of view is moved forward, it means a smaller part of your current view is expanded.
But in any case, the "zoomed" view is actually the 1:1 "realistic" view, while all other wider views are artificially widened for gameplay and immersion purposes. As such, I think the FOV should be entirely optional, a slider would be a good solution, say ranging from 1 (1:1 view) to 5 (1:5 view) or whatever.
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