Oh noes, not
ANOTHER building addon...
Yes, tru dat, but this is different, as the intention for this project is not to give island makers new toys, but to give the people that play the game some serious new toys tailored to their needs.
So what I am talking about?
Killhouses!
This addon will bring a variety of new and fully walkable buildings for your disposal.
All the buildings come with:
- Animated and destroyable doors
- Breachable wall segments
- High fidelity Fire Geometry LOD, so no small invisible bullet barriers anymore + proper bullet penetration
- Rooms and halls wide enough to cope well with A2's dodgy collision detection
- A fairly high overall quality
- Complete path-LOD (Building positions and the like)
Less talk, more pictures:
Click for higher resolution pictures:
http://mondkalb.org/MBG_Killhouses/MBG_Killhouses_010_thumb.jpg
This is a small one story building divided into several
rooms.
Stairs allow access to the roof. Note the blown-up door. An M1014 Pellet shot usually does the job of breaching open a door.
http://mondkalb.org/MBG_Killhouses/MBG_Killhouses_003_thumb.jpg
All the
window shutters (26 to be precise) are animated, which means you can open and close them, if you like. A small hallway gives access to the
first floor.
http://mondkalb.org/MBG_Killhouses/MBG_Killhouses_007_thumb.jpg
A
two story building, full of rooms,
some with windows. Also
a ladder allows access to the roof.
http://mondkalb.org/MBG_Killhouses/MBG_Killhouses_011_thumb.jpg
A shooting house (Correct term?). Simple structure for the very basic.
http://img849.imageshack.us/img849/3064/arma2oa2011082904111434.th.jpg http://img194.imageshack.us/img194/2403/arma2oa2011082904112484.th.jpg
Naturally more to come.
Now, I would like some help with this project.
If you have some good reference pictures of kill houses, or even better entire floor plans, please share them with me. If you have particular ideas about what the new buildings should look like, be built like or have any special features, please let me know! I made already contact with some MilSim units, and they were most helpful.
But I wouldn't want to keep this project from the rest of the community and pretend to be elitist about it. So hence this thread.
Also, along with this addon, I am planning to release a small 2x2km training terrain (
Oh noes, not again!!!111eleven. Yes, I know...) with several kill house cities. If you have ideas about how the killhouse-cities should be laid out, and what other buildings besides my killhouses should be used, and what the entire terrain should look like, this is the thread to let me know.
To sum up all this: Now is wish-hour. You tell me your wish, and I'll see what I can do to this addon project.