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CapitanStratos

Basic mission editor tutorial?

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I tried to search a basic tutorial for ArmA2 esitor that can tell me how to do basic things like making the mission ends when I'm back to base after a patrol (or I die), how to add a C4 charge into a soldier...

You know things basic but more complex than adding waypoints. All I found was or really basic like waypoints, unit placement or pretty advanced like advanced scripts. Something that shows you how to enjoy the mission editor will be nice!

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You can try doing a google search for Mr. Murray's Armed Assault (or ArmA) Editing Guide. That covers quite a bit.

Put

this addmagazine "pipebomb"

into a soldier's init/Initialization field and that will give him a satchel charge if he has enough room for it in his inventory. Then again you said C4 so maybe you're playing with a mod and if so then I don't know the name of it.

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Thanks. Unfortunately I can't find the way to link the killing of a unit/ammo cache with a trigger. For example we found a ammo cache called "ammo" we destroy them, and we get a trigger saying "mission acomplished". A list with all those small things will be a great thing to have.

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Don't call it "ammo", that's a command word. Call it something like obj_ammo or ammo_cache. Then place a trigger with this as it's condition:

!alive ammo_cache

And this as it's onAct:

taskhint ["Task Succeeded!\nThe ammo cache was destroyed!", [0.600000,0.839215,0.466666,1], "taskDone"];

That's actually part of one of the demos on my website and also included in the Bible link above, mostly.

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