What moar would anyone want from a game?We get all the win in single package!
Now I can't even imagine the awsomness the ACE team will do when time comes...
awsome read PP, thx for sharing!
What moar would anyone want from a game?We get all the win in single package!
Now I can't even imagine the awsomness the ACE team will do when time comes...
awsome read PP, thx for sharing!
Last edited by Bee8190; Aug 22 2011 at 23:22.
Alright, had WAAAaaay more 'Mil-Gasms' than is allowed by law in some countries. Have every hope that this is THE games engine. You know, the one prophets wrote about way back in 1970's? The ancient scrolls (called floppys) said that 'Soon there will be a game to end all games, and it would come forth out of the hills of Brno'...
Thanks PP and BIS. Looks and sounds like the big one all over again!
Also thanks for that that article Jerry Hopper! Though I think the author has been tossed in the BIS dungeon for failing to use proper titles *ahem* LORD Ivan... He. will. learn.
-Rabid Arma 3 fan-
Yes, like millions, I also throw my money at the BIS homepage and it refuses to take it..
So I am assuming we get all the existing goodies ported to Arma3 plus a whole lot of new stuffs. Really interested in how the underground structure will play out, and whether the AI will be able to traverse it.
Thanks for the nice write-up.

That sounds really great. When I think about all the tons of features Arma 3 will have, it's clear that this will be a way bigger leap then from A1 > A2.
Anyone playing Mass Effect? They pushed back M3 over half a year, just to ensure the QA is good enough for the players.
What I want to say: personally I can even wait until 2013 if times running out for BIS to polish the game. Of course that's not something easily done, that would mean yet another year without sales for A3, but I as I customer would rather favor a more polished games than e.g. A2 when it was released ... OTOH, heck I'd pre-order the game today if it were available![]()
System: CPU: i7-980X, RAM: 12GB Kingston HyperX, GFX: XFX Radeon HD 5970 Black Edition, MOBO: GA-X58A-UD7 X58, POWER: be quiet P8 1200W ATX 2.3, HDD: 2x Intel X25-M G2 160GB, 2.5", OS: W7Pro 64bit, Drivers: Catalyst: 13.1, 2D: 8.01.01.1278, D3D: 9.14.10.0945, OGL: 6.14.10.12002, CCC: 2012.1219.1521.27485
Is there any new info about red dot sights in general? Will they or will they not try(notice I only say "try") to work on it so that they function "normally"?
-Travis Haley - Magpul Dynamics - Art of the Dynamic ShotgunI don't use a pump to scare somebody. I use a pump to shoot somebody.
-Christ Costa - Art of the Art of the Tactical Carbine 11911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
I think they will ,but now they are busy with other things
I liked to see - proper aimpoint/holo/reflex sight simulation , mainly parallax and proper looking reticle , because IRL aimpoint dot is not just clear red , real one is glowing
Also proper Laser device - i see they got DBAL , so it would be nice to have IR laser and visible one too and able to use laser and flashlight together (not possible in OA)
Last edited by RobertHammer; Aug 23 2011 at 07:33.
There's one place for One Snake and for One BigBoss !!!
Thank you PurePassion.
One gets the feeling that BI really see Arma as a developer's sandbox and a challenge to fit as much cool stuff in as possible with their budget limitations.