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Thread: My trip to BIS at Gamescom 2011- Great!

  1. #41
    What moar would anyone want from a game?We get all the win in single package!

    Now I can't even imagine the awsomness the ACE team will do when time comes...



    awsome read PP, thx for sharing!
    Last edited by Bee8190; Aug 22 2011 at 23:22.

  2. #42
    Warrant Officer
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    Alright, had WAAAaaay more 'Mil-Gasms' than is allowed by law in some countries. Have every hope that this is THE games engine. You know, the one prophets wrote about way back in 1970's? The ancient scrolls (called floppys) said that 'Soon there will be a game to end all games, and it would come forth out of the hills of Brno'...

    Thanks PP and BIS. Looks and sounds like the big one all over again!

    Also thanks for that that article Jerry Hopper! Though I think the author has been tossed in the BIS dungeon for failing to use proper titles *ahem* LORD Ivan... He. will. learn.
    -Rabid Arma 3 fan-

    Yes, like millions, I also throw my money at the BIS homepage and it refuses to take it..

  3. #43
    Quote Originally Posted by PurePassion View Post
    Hello lads

    Thank you for every second of your hard work for making a game that people like me and you can enjoy. But its more than just a game. Its an experience! The Arma experience, which has come to another level!
    never a truer word spoken!

  4. #44
    So I am assuming we get all the existing goodies ported to Arma3 plus a whole lot of new stuffs. Really interested in how the underground structure will play out, and whether the AI will be able to traverse it.

    Thanks for the nice write-up.

  5. #45
    Really good write up! posted on ausarma for more exposure

  6. #46
    That sounds really great. When I think about all the tons of features Arma 3 will have, it's clear that this will be a way bigger leap then from A1 > A2.

    Anyone playing Mass Effect? They pushed back M3 over half a year, just to ensure the QA is good enough for the players.

    What I want to say: personally I can even wait until 2013 if times running out for BIS to polish the game. Of course that's not something easily done, that would mean yet another year without sales for A3, but I as I customer would rather favor a more polished games than e.g. A2 when it was released ... OTOH, heck I'd pre-order the game today if it were available
    System: CPU: i7-980X, RAM: 12GB Kingston HyperX, GFX: XFX Radeon HD 5970 Black Edition, MOBO: GA-X58A-UD7 X58, POWER: be quiet P8 1200W ATX 2.3, HDD: 2x Intel X25-M G2 160GB, 2.5", OS: W7Pro 64bit, Drivers: Catalyst: 13.1, 2D: 8.01.01.1278, D3D: 9.14.10.0945, OGL: 6.14.10.12002, CCC: 2012.1219.1521.27485

  7. #47
    Second Lieutenant
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    Is there any new info about red dot sights in general? Will they or will they not try(notice I only say "try") to work on it so that they function "normally"?
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
    -Christ Costa - Art of the Art of the Tactical Carbine 1

  8. #48
    Chief Warrant Officer RobertHammer's Avatar
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    Quote Originally Posted by 4 IN 1 View Post
    Is there any new info about red dot sights in general? Will they or will they not try(notice I only say "try") to work on it so that they function "normally"?
    I think they will ,but now they are busy with other things

    I liked to see - proper aimpoint/holo/reflex sight simulation , mainly parallax and proper looking reticle , because IRL aimpoint dot is not just clear red , real one is glowing

    Also proper Laser device - i see they got DBAL , so it would be nice to have IR laser and visible one too and able to use laser and flashlight together (not possible in OA)
    Last edited by RobertHammer; Aug 23 2011 at 07:33.

    There's one place for One Snake and for One BigBoss !!!

  9. #49
    Sergeant
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    Quote Originally Posted by PurePassion View Post

    They are also working on an Heat haze effect for jet engines etc. ( fire, vapor trails).
    PRAIZE THE F*CKIN LORD!!!

    I've been waiting on that for ages

  10. #50
    Thank you PurePassion.
    One gets the feeling that BI really see Arma as a developer's sandbox and a challenge to fit as much cool stuff in as possible with their budget limitations.

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