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Thread: Ft. Benning - Malone Rifle Ranges

  1. #1
    Staff Sergeant jens198's Avatar
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    Aug 8 2001
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    Ft. Benning - Malone Rifle Ranges















    Here comes my first ArmA2 release: The "Malone rifle ranges". The map covers an area of roughly 7 x 7 km and features several firing ranges and a MOUT site, used by the nearby US Army installation of Fort Benning (GA).

    I released this map about two years ago for VBS2 as well. This is a complete remake and features no VBS2 content.

    Requirements
    ArmA2, Operation Arrowhead

    Known issues
    - some missing textures
    - MOUT area is more a placeholder than anything else

    Credits and thanks
    Thanks to all the guys over at the V3-board here at the BIS-Forum, who answereda all my questions over the years.
    Thanks to shezan74 for his incredible World tools. Without this masterpiece of software technology the map wouldn't have any trees at all.

    Download
    http://www.gamefront.com/files/20674979/j198_ftb.zip
    http://www.armaholic.com/page.php?id=15038
    (if anyone thinks this map is worthy for further distribution, feel free to upload it)

    Jens
    Last edited by jens198; Aug 15 2011 at 19:07.

  2. #2
    Fantastic! Thanks for releasing this.

  3. #3
    Very nice Thank you for releasing this.

    brought back many fond memories of the walks from 2/58 out to the ranges.



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  4. #4

  5. #5
    Quote Originally Posted by wld427 View Post
    Very nice Thank you for releasing this.

    brought back many fond memories of the walks from 2/58 out to the ranges.



    "Follow Me!"
    Yeah 'bout to start having flashbacks from 1/50 haha.

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  6. #6
    Sergeant Major Mosh's Avatar
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    Thanks for sharing, will put this to use!

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  7. #7
    Gunnery Sergeant suhsjake's Avatar
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    OSUT D. Co. 1/19 28 Apr 2009 to 15 Aug 2009

    Fond memories of rucking around the Malone loop.

  8. #8
    Very nice work.

    Is this just the terrain or are there fully scripted shooting ranges as well?

  9. #9
    Great map, awesome work.

    Some feedback( if you are going to keep working on it):

    1- Maybe reduce de density of the forest will improve the performance, because some players may have fps issues on this island .
    2- Would be nice include an "barracks" area to some location over the map, so it could be utilized as spawn location.

    Quote Originally Posted by Blackwater_dm View Post
    Very nice work.

    Is this just the terrain or are there fully scripted shooting ranges as well?
    Terrain + buildings, there is no targets.

  10. #10
    Nice work.

    MOUT area is more a placeholder than anything else
    Do it.
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