I just noticed, there is no confirmed features thread for TOH, so i decided to change this.
I will, just like the according Arma 3 Thread, update the first post with the features we can gather.
PM me or post features you discovered here and i will put them on the list. Discussions are very welcomed!
PP
Ok then lets start:
GAME REQUIREMENTS:
* OS: Windows XP / Vista
* CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz or faster
* GPU: NVIDIA GeForce 8800GT or ATI Radeon 4850 with Shader Model 3 and 512 MB VRAM or faster
* RAM: 2 GB
* HDD: 10 GB free space
* DirectX®: 9.0c
* DVD: Dual Layer compatible
- these values might change in the course of developpement
Take On Helicopters will offer:
- High fidelity flight dynamics model
- Richly modelled helicopters & cockpits
- Expansive & detailed environments
- Powerful & intuitive mission editor
- Multiplayer – co-op & competitive scenarios
Media: Screenshots and Videos
Videos:
Spoiler:
Screenshots:
http://takeonthegame.com/media/screenshots/
Wallpapers & Artwork
http://takeonthegame.com/media/wallpapers/
The Game Features:
TOH is the brand new helicopter game from independent developers Bohemia Interactive. Take On Helicopters immerses players within beautifully rich landscapes and an authentic flight model.
↪Environments:
There will be 2 giant and highly detailed maps:
Seattle with a mapsize of 60kmx60km and a south asian Terrain inspired by Afghanistans nature with a map size of 120kmx120km!
↪Gameplay elements & features:
-Fastroping
-custom animations for getting in the helicopter
-Realistic FLIR (Forward Looking Infrared) system
-Ability to walk outside of your helicopter
-clickable buttons
-maual startup procedure but easy system for casual gamers aswell
-openable hatches at the exterior of the choppers
-fully usable searchlights
-Interactive tutorials
-The difficulty level will affect the flightmodel in order to make the game more accessible
-Enhanced damage model and properties: Tail rotor, blade etc can all take seperate damage which will then have a unique effect on the flightmodel
-you can switch control between pilot seats
↪Technical / game engine features:
-Viewdistance of 20km+
-Volumetric Clouds that affect the flightmodel
-Render to texture for mirrors, displays, MFD's etc
-Heavy mod support: Mod everything you want in the game
-TOH will include a debug console
-TOH will support EyeFinity, Triple monitors and TrackIR
-Normal Mapping
-dynamic colouration scripts
-destroyable environemt (Trees etc)
-"Shooting" out of the chopper
↪Helicopters:
TOH will use a class based helicopter system. There will be 3 classes available:
with 3 civil and one military variant in each class, forming a total of 12 main helicopters.
The helicopters are not all licensed, but you can easely spot similarities with the corresponding RL ones.
Already presented were:
Multiplayer:
Take on helicopters will feature a multiplayer with several competitiv and co-op scenarios ( racing, slingloading etc)
Story
Take on helicopters will include a complex storyline.
Harry Larkin's aviation business has fallen on tough times. Built up over decades, it's now only days away from closure.
His sons face an uncertain future, struggling to save the company their father spent his whole life building.
Together, they must take on contracts and competitors; together, they take on helicopters!you can get more details on the storyline here
Random facts:
TOH will have a professional voice acting and custom made high quality soundtracks.
It will also use field-recorded sounds for the helicopters
This is how the cover will look like
Developper wishes:
*Birds that represent a thread
Birds nests are confirmed!Note from the community: Always do propper pre-flight ckecks!
Release is set to somehwhere around October 2011
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