I have to admit, I'm completely befuddled by the "Regroup" and "Return to Formation" commands. I seems to work differently than vanilla, though tbh I have not played enough vanilla OA in Warfare mode to know if the problem is really just with vanilla HC Group dynamics. It could also be Robalo's ASR AI mod (the only other mod I have running apart form CBA) but I kind've doubt that.
I finally figured out how I can switch from my player squad ("Own Group" in game terms) to a different squad (one of the so-called "HC Groups") that I've set up. I have about 16 troops divided into two squads ("Groups" in game terms), "Own Group" and "Group B." Each of these "Groups" consists of two fire teams of four soldiers: 1. Capt Squad Leader / Sgt Team Leader; 2. Corporal or Specialist Automatic-Gunner/Machinegunner; 3. Corporal or Specialist AT rifleman else Marksman; 4. Corporal or Specialist Grenadier.
In the case of my "Own Group" it looks like this:
1. Capt. Steven Shannon M-107 sniper
2. Cpl Zdislav M-249
3. Pvt Smith Javelin + M-16A4
4. Cpl Jones AK-74GL
5. Sgt Roberts Mk16 EGLM
6. Cpl Edwards M-249
7. Pvt Donnelly RPK
8. Cpl Ian M-16A4 RCO ACOG
"Group B" is set up in the same fashion except that, in place of the originally spawned player solider (Capt Steven Shannon) there is a random Capt "Team Leader" soldier; I don't understand why this soldier type is called a "Team Leader" and not a "Platoon Leader" or even "Company Commander" given he is a Capt and not a Master Sergeant, but oh well . . . a slight tangent: I have given up on "Officers." Those guys with bars on their icon just are worthless. If I put them in command of an actual squad ("Group") of soldiers they just go forging off on their own to certain death. In fact, I finally disposed of the one "Officer" I got from my latest startup. I put him in command of his own "Group" (consistin of him, himself and him) and let him go off on his own to end it in a flash of fury . . . I _think_ most of the "groups forging off on their own to do stupid shit" problem probably relates to this issue: the Group having a soldier that is equal or higher rank to the players starting soldier (Capt or higher) and therefore forging off on his own . . . but anyway back on topic.
As I say, I finally figured out how to take direct command of the "Group Leader" for my other groups "Group B" in the example outlined above. I can tell this squad to do various things successfully: Move There; Stop; Go Prone; Get up; etc. I can even switch to direct control of each of these soldiers in this group (e.g., F2, 0, 8, 3, 2). But what I cannot get them to do is to simply FOLLOW the goddamn Captain who obviously IS (or at least should be) in charge of the fricking SQUAD! ("Group"). I select all, and hit 0, 8, 3, 1 "Make Player Group Leader," to no avail . . . When I then select all and say "Regroup" #1 says: "All follow 5 (the Sgt who is supposed to be the leader of the second fire team in the squad). I try "Return to Formation" same effect. I swtich to direct player control of #5 and from this character it will sometimes say "All follow 2," sometimes follow 4, and once it said follow 1. However, as soon as I resumed control of #1 and moved off, they did not follow me, and when I said "Regroup" from #1 again it said "follow 5" again!!!
When I'm playing my originally spawned soldier (Steven Shannon) this doesn't seem to happen (as often anyway)
---------- Post added at 16:08 ---------- Previous post was at 15:39 ----------
Unfortunately, when you switch to control the Group Leader for another Group, your original Group Leader then forges off on his own and does his own thing . . . after painstakingly setting up my Own Group in Myskino for a house-to-house sweep of the village, but switching to one of the HC groups to fix his not moving, when I switch back to my HC Leader I find my toon has ran off to the ambulance I left near the cache and has driven it out of gas and most of my troops have moved to follow him *sigh* PVP is less annoying than this . . .
---------- Post added at 18:07 ---------- Previous post was at 16:08 ----------
I just had another "Group forging off on its own" that lead to group decimation. Incredibly annoying and as sad as it makes me to say it, basically makes the mod unplayable in a warfare type of mode.
It is day 1 of my most recent startup. I have ~30 troops divided into 3 groups of 8, 8, 8, and 3 or there abouts.
The group of 3 includes a valuable Engineer and a couple guys to guard him back at camp ("Group 3"). The first group of 8 is my player squad. The second group of eight is "Group 1," the third is "Group 2."
I'm doing a house-to-house sweep of Myshkino, provoking action to try to get the village support up. Group 1 is setup on the southern side of the road hiding in the forest set to "Danger" status in Line Formation. Group 2 is in the same posture on the north side. My player group is setup on the northwest side of the village progressing southeast along the road with snipers and an AT specialist setup outside the village to watch. I have all squad members set to STOP and then use 0-8-3-2 to progress through all squad members, moving each one manually into position to protect one another. When they are in position for the next couple of houses, I search, and when enemies spawn, usually one of the ~25 AI soldiers pointing at the center of the town from every angle will manage to down the enemy. However, this most recent time, a couple of spawns must have happened up on the hillside by Group 2 and before they killed him, the enemy killed the Team Leader.
The next thing I know, Group 2 has run 1.5km off toward the center of the map!?
I know that this is probably just from vanilla engine. It is possible that there is some kind of user error here, but I doubt it. I SOOO wanted to love this mod, and I do, except that it seems virtually impossible to effectively use the High Command features and coordinate multiple squads. They just keep ignoring orders and/or forging off on their own. The lack of the same commands for Groups as exist for soldiers in one's own group (e.g., STOP, Go Prone, etc.) is a real problem.