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Thread: Changing texture path

  1. #1

    Changing texture path

    So I want to change the path that the model gets its texture from and I've heard that the best way to do it is through a hex editor. I have tried opening the .p3d in O2 but I was not able to find where the model's textures paths were, so I tried it in WinHex, and I am not able to get it to work in there. Basically I want to do this:

    Change armymod\armyuniform.paa
    to usmcmod\armyuniform.paa

  2. #2
    Go look in the utilities section of OFPR.info got a couple of tools if I remember correctly.
    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  3. #3
    Yes, the tool is Texture Path Swap you can grab here. I never used this tool though.

    But, the easiest way in O2 is to make the texture window appear (select "window", "texture library"). Then double click on a texture name, it will lighten the part of the model using the given texture, then go to "Face", "Face properties" and change the texture path.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  4. #4
    The advantage in using it(TxtPathSwap),is that it will do all lods simultaneously.
    Whereas with O2 you'll need to get in there and repath each lod
    yourself.


  5. #5
    Using a special tool for changing the texture path is Ok if you have the MLOD. But in case he has an ODOL-P3D and wants only to adjust the texture paths (not changing the model in any way) the best way is indeed to use a Hex Editor.

  6. #6
    I've used XVI32 in the past.Did the job without any problems as I can recall.

  7. #7
    For changing texture path of an ODOL p3d, i have used a lot in the past :

    - Mike Schell's Texture Swap (mostly to obtain the texture list when the texture used by a specific model were not obviously seen in the pbo)
    - Notepad++, just open the model with it, Search -> Replace and save the change

    It has worked very well (don't try it on an MLOD p3d, it will lead into the P3D not working ingame)

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