Some kind of biological weapons or gas weapons would be a sweet edition to arma3. Using the volumetric clouds you could model these weapons to cause bad things for your soldier ranging from slow dps, to crippling your soldier to a walking pace.
Some kind of biological weapons or gas weapons would be a sweet edition to arma3. Using the volumetric clouds you could model these weapons to cause bad things for your soldier ranging from slow dps, to crippling your soldier to a walking pace.
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That would be nice. Its pretty much WW3 so everyones not going to care about the Geneva Convention.
"But I dont want the keys to your Van. What I want is a rare, vermillion, Ukranian, Unicorn!"
I really hope that what the man meant by "slow dps", was the crippling effect NBC weapons have on soldiers. Unable to see, choking effects, unconsciousness, death. You know that sort of thing!![]()
Maybe in some degree, but I would hate if in a mission where you have crawled for hours just to be attacked by poisonous gas and choking to death.
my apm is 150 when i play arma2 and 400 when im snipin
At above post: what the hell are you talking about?
@ OP: Poison gas is an interesting concept, but I don't see any reason to have that in ArmA3. Frankly, it would be more of an annoyance than anything else. If it ain't broke, don't fix it.
Also, dps? I don't want something like Combat Arms nerve gas in ArmA3.

"The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori
I dont like some weapons in the game but I dont mind them being there for people to use. LOL
dps = damage per second which is a rate