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Thread: Why AI is good at shooting long range target instead of closed one?

  1. #1

    Why AI is good at shooting long range target instead of closed one?

    I want to show a situation:
    You put an soldier 10 meters away from you, and you are at his back. After you fire at his side but not shoot him, he will first go prone and then turn around but he is not aiming at your direction. he will spend seconds to notice you then shoot you.
    Another is that you move slowly to approach him, no matter how you move, when the distance between him and you is less than 10m, the enemy will soon find your existance and turn around to shoot you very quickly.
    It is very unhappy to see these things.
    Last edited by msy; Jul 31 2011 at 16:24.

  2. #2
    1. You'll never appear directly behind someone, so that's not really a concern nor a valid test.
    2. Of course, he heard you walking up. If you were to crouch or go prone and crawl forward you could approach him all the way, especially at night.

  3. #3
    Gunnery Sergeant msy's Avatar
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    Quote Originally Posted by kylania View Post
    1. You'll never appear directly behind someone, so that's not really a concern nor a valid test.
    2. Of course, he heard you walking up. If you were to crouch or go prone and crawl forward you could approach him all the way, especially at night.
    1. What I wrote is a question but you can have a more suitable example to prove it.

    2. I tried crawl to an enemy in daylight, the enemy still can feel my existence. And if the enemy can "hear" your noise, why when you fire as what I say in the first situation, he can't quickly find you?

  4. #4
    Because the AI pinpoints footsteps better than gunshots.

    The disparity may be a glitch, or it may be a careful decision that balances the AI so they function correctly in the majority of situations, while failing unrealistic tests.

    99% of the time, the objective of listening to a gunshot is to get a general idea of the target location. If they made the AI pinpoint your location based on gunshot sound at close range, it would likely make their spotting abilities too good at long range. The AI lacks the basic logic of a human mind (human minds have 10ghz octo-core CPUs), and will continue to search out their best guess rather than use trial and error.
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  5. #5
    Quote Originally Posted by msy View Post
    Another is that you move slowly to approach him, no matter how you move, when the distance between him and you is less than 10m, the enemy will soon find your existance and turn around to shoot you very quickly.
    What's wrong with this?
    Sounds realistic to me.

  6. #6
    not mistaken, if you approach an AI from behind at night (0200 - 0400) they will not attack you if you move slowly within 10m. But day time, then you are looking for trouble.

  7. #7
    Gunnery Sergeant msy's Avatar
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    Quote Originally Posted by metalcraze View Post
    What's wrong with this?
    Sounds realistic to me.
    10 meters is too far for assasinate although there is no really assasinate tool in ARMA2.
    Last edited by msy; Aug 1 2011 at 05:31.

  8. #8
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    I've had AI walk right past me while laying down in the grass. Although, this was at dawn. It really gets your heart pumping when they get that close!
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

  9. #9
    Gunnery Sergeant msy's Avatar
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    Quote Originally Posted by maturin View Post
    Because the AI pinpoints footsteps better than gunshots.

    The disparity may be a glitch, or it may be a careful decision that balances the AI so they function correctly in the majority of situations, while failing unrealistic tests.

    99% of the time, the objective of listening to a gunshot is to get a general idea of the target location. If they made the AI pinpoint your location based on gunshot sound at close range, it would likely make their spotting abilities too good at long range. The AI lacks the basic logic of a human mind (human minds have 10ghz octo-core CPUs), and will continue to search out their best guess rather than use trial and error.
    If BIS can simulate environment noise disturbance to disable AI quickly pinpointing the exact position of long range gunshots by "hearing", then BIS can try to more logically make AI rational in closed combat.
    Last edited by msy; Aug 1 2011 at 05:34.

  10. #10
    ive had them look at me, run right past me, crouch in a corner, and completely ignore me and my ai squad mate (my squad mate ignored him too), the ai has ignored each other a few times for me

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