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Thread: MRAP - RG31 Mk5

  1. #131
    Quote Originally Posted by =101AD=Richard View Post
    Also will these be compatible with ACE and ability to have Radio Mounts with ACRE?
    Making something compatible with ACE and ACRE should be done by the ACE and ACRE team. Not by the addon designer.

  2. #132
    Quote Originally Posted by Binkowski View Post
    Making something compatible with ACE and ACRE should be done by the ACE and ACRE team. Not by the addon designer.
    As far as coding and scripting...yes. But as far as making a "Rack" for one of the radios to "sit in," doesn't that need a spot in the .p3d model?

  3. #133
    Quote Originally Posted by Raptor 6 Actual View Post
    As far as coding and scripting...yes. But as far as making a "Rack" for one of the radios to "sit in," doesn't that need a spot in the .p3d model?
    If it needs something on the model that isn't there by default (being one of the normal named selections need for the vehicle to work in game) then the ACRE team should release sample MLODs for that to get done. However iirc the radio racks follow a selection that are already on the vehicles by default. But I could be wrong. And there isn't much (if any) in the way of configuration that you have to do to make something "ACE" compatible.

  4. #134
    Staff Sergeant JDMT's Avatar
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    Proper ACE compatibility would make this thing live up to its name, if it rolls over a mine, the vehicle will be disabled, but the crew has a high chance of surviving, however, if it takes an RPG, expect some casualties.

    http://wiki.ace-mod.net/wagn/Vehicle...Addon%20Makers

    I can ask Nou about ACRE compatibility if you'd like.

  5. #135
    Quote Originally Posted by JDMT View Post
    Proper ACE compatibility would make this thing live up to its name, if it rolls over a mine, the vehicle will be disabled, but the crew has a high chance of surviving, however, if it takes an RPG, expect some casualties.
    That can be done without ACE or any other mod... Either with the MaxxPro, or the Caiman (or both), if you hit a landmine or satchel the crew/passengers survive, but the vehicle is often disabled.
    Quote Originally Posted by vilas View Post
    Maybe it's that the OFP era community has retired and the CoD community era has begun? Demanding 12 year olds who must have something now
    In favor of calling BI's Mi-28/Ka-50 mash-up the "Hamok".

    Give terrain makers the tools they need! http://dev-heaven.net/issues/20349

  6. #136
    Staff Sergeant JDMT's Avatar
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    Quote Originally Posted by Darkhorse 1-6 View Post
    That can be done without ACE or any other mod... Either with the MaxxPro, or the Caiman (or both), if you hit a landmine or satchel the crew/passengers survive, but the vehicle is often disabled.
    Right, but if it takes an RPG, and has no cage armour, it just shrugs it off, because it's a hit points based system.

  7. #137


    Well, i felt like you had been without any news for a while now, things are progressing really well i feel its really close to being finished now.
    thought id share a "IED" test i did today, things will be balanced and tweaked and worked on even more the coming week hoping to have it out to you all really soon.

  8. #138
    WOOHOO Good news !
    What about Wreck models and textures?!

  9. #139
    That looks awesome in-game.

  10. #140
    Wow (Jaw drops to the floor). Keep up the good work and what kind of weapons systems will be mounted in the first version . CROWS's, M134, MK19, TOW, M240?. It would be nice to see a M240 mounted on it, Not many people like those on them but to me its better in certain situations than somthing heavy like a M2 or Mk19

    Also? Is this type of MRAP Used by the Marine Corps? Im making a mission with U.S. Marines and I need some good well done MRAPS for it and I think i found one.
    Last edited by Sup3r6F0ur; Mar 22 2012 at 00:01. Reason: To avoid double post.

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