Results 1 to 9 of 9

Thread: [ADO] Revive

  1. #1
    Sergeant Major OldBear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,789

    [ADO] Revive


    [ADO]The-KiLLeR has released his revive_ado_v1.3 script on the ADO site

    Script Revive
    Version : 1.3
    Last modification : 23/07/11
    Author : The-KiLLeR

    Here is the script allowing to revive an unconscious player.
    It's a light and easy to use revive script.
    After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn.
    * All unit can revive
    * Once revived the player is still hurt, full healing by a medic is needed
    * Dragging unconscious body allowed
    * Can get 0, 1 or 2 mobile respawn
    * Weapons saved
    * Can configure respawn area (base)
    * Can configure number of lifes
    * Can configure waiting timer before Base spawn allowance
    How to use it : ADO Wiki ... all in French

    For those not having been illuminated by French language knowledge here is an attempt to translate it ...

    Spoiler:


    Udpated [ADO]revive v1.31 released :

    Version : 1.31
    *2 Demo missions added :
    - ADO_REVIVE_demo1 -> Without mobile respawn
    - ADO_REVIVE_demo2 -> With mobile respawn
    *Minor scripts tweaking



    DOWNLOAD
    : Script Revive v1.31
    Last edited by Old Bear; Aug 6 2011 at 15:38.

  2. #2
    Nice, i'll try in a mission
    compatible with ACE wound?

  3. #3
    Sergeant Major OldBear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,789
    Author of the Thread
    I don't know, we are not playing ACE.

  4. #4
    @Old Bear

    Would it be possible to get a demo mission with this?

    Nomadd
    Last edited by Nomadd; Aug 4 2011 at 15:07.

  5. #5
    Sergeant Major OldBear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,789
    Author of the Thread
    I have asked The_Killer ... he seems to think it's a good idea

  6. #6
    Sergeant Major OldBear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,789
    Author of the Thread
    Udpated [ADO]revive v1.31 released :

    Version : 1.31
    *2 Demo missions added :
    - ADO_REVIVE_demo1 -> Without mobile respawn
    - ADO_REVIVE_demo2 -> With mobile respawn
    *Minor scripts tweaking



    Read-me translation ....

    Spoiler:



    DOWNLOAD
    : Script Revive v1.31
    Last edited by Old Bear; Aug 6 2011 at 15:54.

  7. #7
    @old bear

    Ok, maybe I am doing something wrong. I have tried the demos,also tried making my own simple test using the instructions. So far I cannot get this to work. I dropped all my mods and am running just vanilla ARMA2+OA. I am testing this in MP not SP. I have not however tried it on a dedicated server.

    Every time I get killed I just respawn where I died at. No other screens, no other options. This is the same result with the demo(tried both demos) or my own test mission. Guess I was thinking I would just lay on the ground until someone revived me, and get the option to either respawn at base or mobile.




    Nomadd
    Last edited by Nomadd; Aug 7 2011 at 23:45.

  8. #8
    Sergeant Major OldBear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,789
    Author of the Thread
    Well, I quite a noob on the script area -all that is Killer works- but as I have already created missions using this script, I assume that it's working, but all the missions were played on our dedicated server, so I believe a dedicated server is needed.

  9. #9
    @Old Bear

    That would explain it. I will try in on a dedicated and see what happens. Thanks for the reply.

    Jason

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •