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Thread: German special forces, 2002

  1. #11
    nice unit and weapons, the gears seems a little "square", but it's ok

  2. #12
    Second Lieutenant GossamerSolid's Avatar
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    Looks great, but in the picture: http://www.abload.de/image.php?img=a...601-37qup7.png, the guy's left arm is missing. I assume he's supposed to be holding the front grip

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  3. #13
    Second Lieutenant RobertHammer's Avatar
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    Quote Originally Posted by GossamerSolid View Post
    Looks great, but in the picture: http://www.abload.de/image.php?img=a...601-37qup7.png, the guy's left arm is missing. I assume he's supposed to be holding the front grip
    The Guy is holding the C-mag

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  4. #14
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by RobertHammer View Post
    The Guy is holding the C-mag
    Wow I'm a derp.

    Still would like to see him holding the front grip. Otherwise there's no point to modelling the front grip

  5. #15
    Looks great for me. The "SMOG" looks very cool. And finally anyone who build the Lucy.

  6. #16
    Looks pretty good although I think the G36's are over scaled

  7. #17
    These look good already. So far, there┬┤s a lack of germans in my toybox, this one could just change that.

    Will keep an eye on this, keep up the good work!

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  8. #18
    Quote Originally Posted by Tisman View Post
    About the laser versus light debate, have you looked into the ACE feature that allows you to have both a laser and a flashlight on the same weapon?
    wouldnt that mean they would require ACE, which i hope they wouldnt as although im not against ACE i just dont use it.

    Great looking models, nice to see some new units

    Quote Originally Posted by cleggy View Post
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  9. #19
    Quote Originally Posted by Vitek View Post
    Blurred texters might be due to that: I made screenshots in windowed Arma2 and my PC is not to good to run arma 2 on high settings.
    You can always up the graphics to take your screenshots and then set it back to what you play with. Its always nice to see how the textures should look.

    Good work otherwise. Nice to see new units!

  10. #20
    wouldnt that mean they would require ACE, which i hope they wouldnt as although im not against ACE i just dont use it.

    Great looking models, nice to see some new units
    I don' t know much about configs, so don' t quote me on that, but maybe there is a way to code these ace functionalities without making the addon require ACE, making them activate themselves only when ACE is detected.

    Or there is always the solution of making two separate configs, although that would require more work from the author.

    Don' t worry, i wasn' t asking the author to make the addon have ACE as a requirement.
    Last edited by Tisman; Aug 1 2011 at 17:04.

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