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Thread: Development Blog & Reveals

  1. #8011
    Client wide weather sync is coming soon according to Dean Hall

    http://www.reddit.com/r/arma

    5:30min
    http://www.youtube.com/watch?v=wWYezI6z6CM



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  2. #8012
    Quote Originally Posted by James2464 View Post
    Client wide weather sync is coming soon according to Dean Hall

    http://www.reddit.com/r/arma

    5:30min
    http://www.youtube.com/watch?v=wWYezI6z6CM
    Can't wait!!
    Quote Originally Posted by Rye View Post
    If in doubt - shoot the dick.

  3. #8013
    Quote Originally Posted by Jinzor View Post
    So what if ArmA III is going to have Achievements, big whoop. They don't mean anything anyway, except for the fact that they might show someone is dedicated to the game, or (sadly) cares about achievements.
    Pretty much -- and as the COD series has demonstrated, "SP/COOP-only achievements with no TvT achievements at all" is one way to go here.

    Incidentally, SITREP #00045 is up, so here are some highlights:
    • ETA for the next stable branch patch is next week
    • ETA for WIN is late March, currently the voice acting for it is being recorded
    • one of the new radio protocols (voices) meant for WIN is live on dev branch, the other will appear at some point before WIN's release
    • The new CSAT truck family (with ammo/fuel/repair variants) coming in WIN (alongside the CSAT jet) is named Tempest, and it's in addition to the Zamak family, not replacing the Zamak family, thereby "avoiding issues in existing scenarios".
    • The most recent OPREP was about "a behind-the-scenes effort to bring some much-needed organization and structure to our web of animations", and although pretty opaque to players, it's meant to "allow for a more robust starting point for new animation-related features over the next years."

  4. #8014
    starting point for new animation-related features over the next years."
    Very glad/happy/excited to hear that.
    My Twitter = Here|I'm "Craig" ingame| http://www.dynamiczombiesandbox.com

  5. #8015
    I hope to see the position removed from the alpha, low-profil with the handgun.

  6.   Click here to go to the next Developer post in this thread.   #8016
    Quote Originally Posted by James2464 View Post
    Client wide weather sync is coming soon according to Dean Hall
    Just to be absolutely clear, we are currently looking at an engine-based solution to the MP weather syncing issue, but it's no further along than that. The DayZ solution is suitable to their own implementation, but Sadovsf is still at the investigation phase of our own deployment.

    Meanwhile, Moricky implemented a temporary scripted solution, BIS_fnc_setOvercast. There's in-game documentation, available via the functions viewer.

    TL;DR: the feature will be confirmed when we're confident it will work in Arma 3.

    Best,
    RiE
    Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide o├╣ germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  7. #8017
    Could be the blu fighter getting released with 3rd campaign?

  8. #8018
    Any chance to have some info about "Win"?
    Length for example, cause I found "Survive" and "Adapt" rather short.

  9. #8019
    Can we get some consequences/multiple endings (2 or 3 ideally) for "Win"? That was one of the great things about ArmA II's/OA's/PMC's campaigns; multiple paths the player can take, different outcomes, the smallest thing can change the course of the future (helping/not helping, winning/failing).

  10. #8020
    Quote Originally Posted by Jinzor View Post
    Can we get some consequences/multiple endings (2 or 3 ideally) for "Win"? That was one of the great things about ArmA II's/OA's/PMC's campaigns; multiple paths the player can take, different outcomes, the smallest thing can change the course of the future (helping/not helping, winning/failing).
    They already said the campaign will only have one ending.

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